「User:在咕咕咕的咕子/技能对照表」:修訂間差異

出自Arcaea中文维基
第172行: 第172行:
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|-
|-
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost
|gauge_hard-fail_frag_minus_100<!--gauge_hard|fail_frag_minus_100--> || HARD + Lose %@ Fragments on Track Lost || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song
|frag_plus_5_side_light || Earn +%@ Fragments<br/>when playing a Light Side song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song
|frag_plus_5_side_conflict || Earn +%@ Fragments<br/>when playing a Conflict Side song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|visual_hide_hp || VISUAL - Recollection Gauge is hidden
|visual_hide_hp || VISUAL - Recollection Gauge is hidden || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes
|challenge_fullcombo_0gauge || Recollection Gauge set to 0 for LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song
|visual_tomato_pack_tonesphere || VISUAL - 'Nutritious' note appearance<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song
|audio_gcemptyhit_pack_groovecoaster || AUDIO - Ad-lib effects on hitting floor lanes<br/>when playing a %2@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached
|combo_100-frag_1 || Earn +%@ Fragment(s)<br/>for each %2@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song
|frag_rng_ayu || Random Fragment bonus upon<br/>completing song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note
|gaugestart_30-gaugegain_70<!--gaugestart_30|gaugegain_70--> || EASY - Recollection Gauge starts at %@%<br/>Reduced Recollection Rate gain per note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes
|gauge_saya || Increased Recollection Rate change per note<br/>No Recollection Rate gain for FAR notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@%
|gauge_haruna || Recollection Gauge starts at %@%<br/>Recollection Rate gain reduced to %2@% || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score)
|kantandeshou || Earn +%@ Fragments on<br/>Pure Memory (Max Score) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above
|frags_nono || Earn +%@ Fragments for achieving<br/>%2@ grade or above || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_pandora || HARD - Track Lost after %@ LOST notes
|gauge_pandora || HARD - Track Lost after %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes
|skill_toa || HARD - Track Lost after %@ FAR or LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate
|gauge_regulus || HARD + FAR notes slightly decrease<br/>Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached
|skill_mithra || HARD + World Mode progress increased by 1<br/>for each %@ combo reached || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_chuni || CHUNITHM - Clear Requirement: 7
|gauge_chuni || CHUNITHM - Clear Requirement: 7 || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song
|omatsuri_daynight || Day / Night appearance<br/>when playing a %@ song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_kou || Earn up to +%@% Fragments<br/>based on score
|frags_kou || Earn up to +%@% Fragments<br/>based on score || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR
|sometimes(note_mirror-frag_plus_5)<!--sometimes(note_mirror|frag_plus_5)--> || Randomly triggers MIRROR<br/>Gain +%@ Fragments on MIRROR || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below)
|scoreclear_aa-visual_scoregauge<!--scoreclear_aa|visual_scoregauge--> || Recollection Gauge measures Grade<br/>(Track Lost on Grade A or below) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|visual_ink || Sense of Incompleteness
|visual_ink || Sense of Incompleteness || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_tempest || HARD - Tempest Gauge
|gauge_tempest || HARD - Tempest Gauge || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above
|shirabe_entry_fee || Pay the chart level in Fragments on start<br/>Earn +10 Fragments on EX or above || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo
|gauge_ilith_summer || HARD + Recollection Rate gain disabled<br/>when below %@ combo || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear
|frags_yume || Earn up to +%2@ Fragments based on Max Recall<br/>Earn +%@ Fragments on Clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden
|note_mirror-visual_hide_far<!--note_mirror|visual_hide_far--> || MIRROR + FAR judgments hidden || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage
|frags_ongeki || O.N.G.E.K.I. - Fragment reward on<br/>dealing Overdamage || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy
|frags_ongeki_slash || O.N.G.E.K.I. - On Track Complete,<br/>deal Overdamage based on accuracy || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50)
|frags_ongeki_hard || HARD + O.N.G.E.K.I. (50) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo
|gauge_areus || HARD + LOST notes decrease Recollection Rate<br/>based on current combo || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song
|gauge_seele || HARD + Recollection Rate gain disabled<br/>for the last 1/4 of song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate
|gauge_isabelle || HARD + Max Recollection Gauge decreases<br/>based on current Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress
|gauge_exhaustion || Recollection Rate gain increased,<br/>but decreases with song progress || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_lagrange || Score displays distance<br/>to closest Grade threshold
|skill_lagrange || Score displays distance<br/>to closest Grade threshold || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes
|gauge_safe_10 || No Recollection Rate loss for<br/>the first %@ LOST notes || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note
|frags_nami || Earn 1 Fragment per %@ PURE notes<br/>Lose 1 Fragment per LOST note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner)
|skill_elizabeth || Earn +%@ Fragments (increases for each<br/>consecutive play with this Partner) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners)
|skill_lily || Earn +%@ Fragments (increases for each<br/>consecutive play with other Partners) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night
| rowspan="2" | skill_kanae_midsummer || EASY + Pay %@ Fragments on start<br/>This skill changes during the night || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {lang|zh-Hant|}
|-
|-
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day
|HARD + Gain +%@ Fragments on Track Clear<br/>This skill changes during the day
|-
|-
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected
|eto_uncap || World progress increased by<br/>%@ if a Fragment reward is collected || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step
|luna_uncap || World progress increased by<br/>%@ when starting on a Restriction Step || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song
|frags_preferred_song || Earn +%@ Fragments<br/>upon clearing a preferred song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song
|visual_ghost_skynotes || MUSE DASH - Sky Notes become ghosts<br/>when playing a Muse Dash song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@
|ayu_uncap || World Mode progress randomly increased<br/>or decreased between %2@ and %3@ || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate
|skill_vita || HARD + MIRROR - OVER increased by<br/>up to %@ based on Recollection Rate || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode
|skill_fatalis || HARD - Fatalis Gauge + sacrifices stamina<br/>to overload World Mode || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict.
| rowspan="2" | skill_reunion || CONFLICT - Reverse the paradigms<br/>of Light and Conflict. || rowspan="2" | {{lang|ja|}} || rowspan="2" | {{lang|ko|}} || rowspan="2" | || rowspan="2" | {lang|zh-Hant|}
|-
|-
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|LIGHT - Rewrite the paradigms<br/>of Light and Conflict.
|-
|-
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX
|skill_amane || Ignore Speed and Random Restriction Steps,<br/>World progress halved below Grade EX || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@)
|skill_kou_winter || Partners share %@% of their Fragments with Kou,<br/>received after playing a song (Total: %2@) || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0%
|gauge_hard-note_mirror<!--gauge_hard|note_mirror--> || HARD + MIRROR - Track Lost when<br/>Recollection Rate reaches 0% || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear
|skill_shama || Pay 10 Fragments on start<br/>Gain 1 Milk on clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments
|skill_milk || Use all Milk (Current: %@). Each Milk grants<br/>a +11% chance to gain 100 Fragments || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note
|skill_shikoku || HARD + Increased Recollection Rate<br/>change per note || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song
|skill_mika || Stats are temporarily doubled<br/>upon clearing a maimai song || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|-
|-
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear
|ilith_awakened_skill || HARD + 6% chance to lose 6x Recollection Rate<br/>STEP increased by 6 on clear || {{lang|ja|}} || {{lang|ko|}} || || {lang|zh-Hant|}
|}
|}

於 2023年4月13日 (四) 12:24 的修訂

移動端整理表

  • ID&命名等統一查找so/mo文件整理而成
  • 默認排序參照SetupSkill函數
  • 已更新至4.4.0
技能ID 英文名稱 應用搭檔 觸發條件 通關條件
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes

Hikari
進入遊玩界面時即時生效 回憶率≥70
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
對立(Grievous Lady)
Tairitsu (Grievous Lady)
布麗蘭特
Brillante
進入遊玩界面時即時生效 回憶率>0
note_mirror MIRROR - All Notes and Arcs reversed 忘卻(未覺醒)
Lethe (Normal)
對立(夏日)
Tairitsu (Summer)
進入遊玩界面時即時生效 回憶率≥70
gauge_easy-note_mirror EASY + All Notes and Arcs reversed 光(夏日)
Hikari (Summer)
進入遊玩界面時即時生效 回憶率≥70
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
光(Fracture)
Hikari (Fracture)
進入遊玩界面時即時生效 簡單:回憶率≥70
困難:回憶率>0
frag_plus_10_pack_stellights Earn +10 Fragments
when playing a Stellights song

Stella
遊玩Surrender
Yosakura Fubuki
回憶率≥70
gauge_easy-frag_plus_15_pst&prs EASY + Earn +15 Fragments
when playing a Past / Present song
光 & 菲希卡
Hikari & Fisica
遊玩PastPresent難度 回憶率≥70
gauge_hard-fail_frag_minus_100 HARD + Lose 100 Fragments on Track Lost 依莉絲(未覺醒)
Ilith (Normal)
回憶條:進入遊玩界面時
即時生效
扣除殘片:結算通關狀態為
Track Lost
回憶率>0
frag_plus_5_side_light Earn +5 Fragments
when playing a Light Side song
愛托(未覺醒)
Eto (Normal)
遊玩「光芒」側曲目
結算時生效
回憶率≥70
frag_plus_5_side_conflict Earn +5 Fragments
when playing a Conflict Side song
調(未覺醒)
Shirabe (Normal)
遊玩「紛爭」側曲目
結算時生效
回憶率≥70
visual_hide_hp VISUAL - Recollection Gauge is hidden 露娜(未覺醒)
Luna (Normal)
進入遊玩界面時即時生效 回憶率≥70
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes 光(Zero)
Hikari (Zero)
進入遊玩界面時即時生效 回憶率≥70
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
對立 & 托凜
Tairitsu & Trin
遊玩Tone Sphere
Collaboration
的曲目,進入
遊玩界面時即時生效
回憶率≥70
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
光 & 賽依娜
Hikari & Seine
遊玩Groove Coaster
Collaboration
的曲目,進入
遊玩界面時擊打無Note
軌道時生效
回憶率≥70
combo_100-frag_1 Earn +1 Fragment(s)
for each 100 combo reached
柚梅(未覺醒)
Yume (Normal)
Combo數每達到100時,
積攢機制生效,
積攢殘片在結算時生效
回憶率≥70
frag_rng_ayu Random Fragment bonus upon
completing song
彩夢(未覺醒)
Ayu (Normal)
結算時生效 回憶率≥70
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
愛托 & 露娜(冬日)
Eto & Luna (Winter)
進入遊玩界面時即時生效 回憶率≥70
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
咲彌
Saya
進入遊玩界面時即時生效 回憶率≥70
gauge_haruna Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
榛名
Haruna
進入遊玩界面時即時生效 回憶率≥70
kantandeshou Earn +14 Fragments on
Pure Memory (Max Score)
中二企鵝
Chuni Penguin
結算時,分數達成理論值生效 回憶率≥70
frags_nono Earn +2525 Fragments for achieving
EX grade or above
諾諾
nono
結算時生效 回憶率≥70
gauge_pandora HARD - Track Lost after 20 LOST notes 潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
進入遊玩界面時即時生效 LOST判定總數不
超過20
skill_toa HARD - Track Lost after 60 FAR or LOST notes 不來方斗亞
Toa Kozukata
進入遊玩界面時即時生效 FARLOST判定總
數不超過20
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
軒轅十四(MDA-21)
Regulus (MDA-21)
進入遊玩界面時即時生效 回憶率>0
skill_mithra HARD + World Mode progress increased by 1
for each 150 combo reached
密特拉·泰爾塞拉
Mithra Tercera
Combo數每達到150時,
積攢機制
積攢步數在世界模式結算
時生效
回憶率>0
gauge_chuni CHUNITHM - Clear Requirement: 7 對立 & 中二企鵝
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
進入遊玩界面時即時生效 回憶條積攢數≥7
omatsuri_daynight Day / Night appearance
when playing a Sunset Radiance song
群願
Kanae
遊玩Sunset Radiance的曲目
或位於Memory Archive
Summer Fireworks of
Love
Evening in Scarlet
進入遊玩界面時即時生效
(根據本地時間變化)
回憶率≥70
frags_kou Earn up to +20% Fragments
based on score
紅(覺醒)
Kou (Awaken)
結算時生效 回憶率≥70
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
兮婭
Sia
鏡像:進入遊玩界面時,
隨機生效
殘片:在鏡像狀態時,
結算時生效
回憶率≥70
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
DORO*C
DORO*C
進入遊玩界面時即時生效 分數階級不低於AA
visual_ink Sense of Incompleteness 忘卻(覺醒)
Lethe (Awaken)
進入遊玩界面時即時生效 回憶率≥70
gauge_tempest HARD - Tempest Gauge 對立(Tempest)
Tairitsu (Tempest)
進入遊玩界面時即時生效 回憶率>0
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
調(覺醒)
Shirabe (Awaken)
支付殘片:進入遊玩加載
Shutter時生效
殘片:結算評級至少為EX,
結算時生效
回憶率≥70
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below 20 combo
依莉絲(夏日)
Ilith (Summer)
進入遊玩界面時即時生效
或中途Combo數
低於20時生效
回憶率>0
frags_yume Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
柚梅(覺醒)
Yume (Awaken)
結算時生效 回憶率≥70
note_mirror-visual_hide_far MIRROR + FAR judgments hidden 愛麗絲 & 坦尼爾
Alice & Tenniel
進入遊玩界面時即時生效 回憶率≥70
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
露娜 & 美亞
Luna & Mia
回憶率達到100時生效
溢傷」積攢殘片結算時生效
回憶率≥70
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
咲姬
Saki
按照frags_ongeki的規則
造成「溢傷」,
當最後一個Note物件
被判定,並且通關狀態為
Track Complete時生效
回憶率≥70
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) 剎那
Setsuna
進入遊玩界面時即時生效
按照frags_ongeki的規則
造成「溢傷」,但回憶率減少
至50
回憶率>0
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
阿萊烏斯
Areus
進入遊玩界面時即時生效
LOST時根據技能機制
減少回憶率
回憶率>0
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
希爾
Seele
進入遊玩界面時即時生效
(位於譜面最後1/4的Note
才會有顯著效果)
回憶率>0
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
伊莎貝爾
Isabelle
進入遊玩界面時即時生效
回憶率減少時根據技能機制
減少回憶率最大值
回憶率>0
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
迷爾
Mir
進入遊玩界面時即時生效 回憶率≥70
skill_lagrange Score displays distance
to closest Grade threshold
拉格蘭
Lagrange
進入遊玩界面時即時生效 回憶率≥70
gauge_safe_10 No Recollection Rate loss for
the first 10 LOST notes
凜可
Linka
進入遊玩界面時即時生效 回憶率≥70
frags_nami Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
奈美
Nami
PURE判定數每達73時,
積攢機制生效
LOST判定時,減少機制生效
積攢殘片結算時生效
回憶率≥70
skill_elizabeth Earn +X Fragments (increases for each
consecutive play with this Partner)
咲彌 & 伊麗莎白
Saya & Elizabeth
結算時,積攢機制生效
切換其他搭檔結算或重啟
遊戲,清空機制生效
積攢殘片在使用技能
搭檔,結算時生效
回憶率≥70
skill_lily Earn +X Fragments (increases for each
consecutive play with other Partners)
莉莉
Lily
使用其他搭檔結算時,
積攢機制生效
使用技能搭檔結算時,
減少機制生效
重啟遊戲時,清空機制生效
積攢殘片在使用技能
搭檔,結算時生效
回憶率≥70
skill_kanae_midsummer EASY + Pay 10 Fragments on start
This skill changes during the night
群願(盛夏)
Kanae (Midsummer)
進入遊玩界面時即時生效 白天:回憶率≥70
夜晚:回憶率>0
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
eto_uncap World progress increased by
7 if a Fragment reward is collected
愛托(覺醒)
Eto (Awaken)
世界模式結算中獲得
殘片獎勵時生效
回憶率≥70
luna_uncap World progress increased by
7 when starting on a Restriction Step
露娜(覺醒)
Luna (Awaken)
世界模式結算時,
開始格為限制格時生效
回憶率≥70
frags_preferred_song Earn +10 Fragments
upon clearing a preferred song
白姬
Shirahime
精選曲目:選用該技能時
生效
殘片:遊玩指定曲目後,
結算時生效
回憶率≥70
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
瑪莉嘉
Marija
遊玩Muse Dash
Collaboration
的曲目,
進入遊玩界面時即時生效
回憶率≥70
ayu_uncap World Mode progress randomly increased
or decreased between +5 and -5
彩夢(覺醒)
Ayu (Awaken)
世界模式結算時生效 回憶率≥70
skill_vita HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
維塔
Vita
OVER加成:在Beyond章節
結算時生效
鏡像:進入遊玩界面時
即時生效
回憶率>0
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
光(Fatalis)
Hikari (Fatalis)
宿命條:進入遊玩界面時
即時生效
犧牲體力:在世界模式
開始遊玩時生效
過載世界模式:在世界模式
結算完時生效
回憶率>0
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
光 & 對立(Reunion)
Hikari & Tairitsu
(Reunion)
擁有對應反轉背景,
進入遊玩界面時即時生效
回憶率≥70
LIGHT - Rewrite the paradigms
of Light and Conflict.
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
天音
Amane
無視特殊格:在限速
隨機限制格上遊玩時生效
降低進度:結算評級低於
EX時生效
回憶率≥70
skill_kou_winter Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
紅(冬日)
Kou (Winter)
使用其他搭檔結算時,
積攢機制生效
積攢殘片在使用技能
搭檔,結算時生效
回憶率≥70
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
忘卻(Apophenia)
Lethe (Apophenia)
進入遊玩界面時即時生效 回憶率>0
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
霞瑪(大~宇~宙)
Shama (UNiVERSE)
扣除殘片:進入遊玩加載
Shutter時生效
積攢牛奶:通關狀態為
Track Complete時生效
回憶率≥70
skill_milk Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
米露可(大~宇~宙)
Milk (UNiVERSE)
加成殘片結算時生效 回憶率≥70
skill_shikoku HARD + Increased Recollection Rate
change per note
紫黑
Shikoku
進入遊玩界面時即時生效 回憶率>0
skill_mika Stats are temporarily doubled
upon clearing a maimai song
百合咲美香
Mika Yurisaki
遊玩maimai
Collaboration
以及其
擴展包的曲目,結算時
通關狀態為Track
Complete
時即時生效
回憶率≥70
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
依莉絲(覺醒)
Ilith (Awaken)
流失6倍回憶率:
LOST時隨機生效
步數加成:通關狀態為
Track Complete時即時生效
回憶率>0






原文本對照

  • ID&命名等統一查找so/mo文件整理而成
  • 默認排序參照SetupSkill函數
  • 所有內容文本(除\n換行符)均為保持原文本
  • 已更新至4.4.0
技能ID 英文 日文 韓文 簡體中文 繁體中文
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes
EASY - ノートを外したときの
想起率減少を抑えます
EASY - 노트를 놓칠 시
기억회상률을 덜 잃습니다
簡單 - 音符流失後的回憶率丟失程度減小 簡單 - 音符流失造成的回憶率降低程度減少
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
HARD - 想起率ゲージが0%時点で強制終了
Track Lostとなる
HARD - 기억회상률이 0이 되면
Track Lost 됩니다
困難 - 回憶率歸零後直接判定為樂曲失敗 困難 - 回憶率降至 0% 時,曲目視為失敗
note_mirror MIRROR - All Notes and Arcs reversed ミラー - プレイ時、左右対称に譜面が反転 MIRROR - 모든 노트와 아크가 좌우 반전됩니다 鏡像 - 所有的音符與音弧反轉 鏡像 - 反轉所有的音符與音弧
gauge_easy-note_mirror EASY + All Notes and Arcs reversed zh-Hant|}
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
zh-Hant|}
frag_plus_10_pack_stellights Earn +%@ Fragments
when playing a Stellights song
zh-Hant|}
gauge_easy-frag_plus_15_pst&prs EASY + Earn +%@ Fragments
when playing a %2@ song
zh-Hant|}
gauge_hard-fail_frag_minus_100 HARD + Lose %@ Fragments on Track Lost zh-Hant|}
frag_plus_5_side_light Earn +%@ Fragments
when playing a Light Side song
zh-Hant|}
frag_plus_5_side_conflict Earn +%@ Fragments
when playing a Conflict Side song
zh-Hant|}
visual_hide_hp VISUAL - Recollection Gauge is hidden zh-Hant|}
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes zh-Hant|}
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a %2@ song
zh-Hant|}
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a %2@ song
zh-Hant|}
combo_100-frag_1 Earn +%@ Fragment(s)
for each %2@ combo reached
zh-Hant|}
frag_rng_ayu Random Fragment bonus upon
completing song
zh-Hant|}
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at %@%
Reduced Recollection Rate gain per note
zh-Hant|}
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
zh-Hant|}
gauge_haruna Recollection Gauge starts at %@%
Recollection Rate gain reduced to %2@%
zh-Hant|}
kantandeshou Earn +%@ Fragments on
Pure Memory (Max Score)
zh-Hant|}
frags_nono Earn +%@ Fragments for achieving
%2@ grade or above
zh-Hant|}
gauge_pandora HARD - Track Lost after %@ LOST notes zh-Hant|}
skill_toa HARD - Track Lost after %@ FAR or LOST notes zh-Hant|}
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
zh-Hant|}
skill_mithra HARD + World Mode progress increased by 1
for each %@ combo reached
zh-Hant|}
gauge_chuni CHUNITHM - Clear Requirement: 7 zh-Hant|}
omatsuri_daynight Day / Night appearance
when playing a %@ song
zh-Hant|}
frags_kou Earn up to +%@% Fragments
based on score
zh-Hant|}
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +%@ Fragments on MIRROR
zh-Hant|}
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
zh-Hant|}
visual_ink Sense of Incompleteness zh-Hant|}
gauge_tempest HARD - Tempest Gauge zh-Hant|}
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
zh-Hant|}
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below %@ combo
zh-Hant|}
frags_yume Earn up to +%2@ Fragments based on Max Recall
Earn +%@ Fragments on Clear
zh-Hant|}
note_mirror-visual_hide_far MIRROR + FAR judgments hidden zh-Hant|}
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
zh-Hant|}
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
zh-Hant|}
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) zh-Hant|}
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
zh-Hant|}
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
zh-Hant|}
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
zh-Hant|}
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
zh-Hant|}
skill_lagrange Score displays distance
to closest Grade threshold
zh-Hant|}
gauge_safe_10 No Recollection Rate loss for
the first %@ LOST notes
zh-Hant|}
frags_nami Earn 1 Fragment per %@ PURE notes
Lose 1 Fragment per LOST note
zh-Hant|}
skill_elizabeth Earn +%@ Fragments (increases for each
consecutive play with this Partner)
zh-Hant|}
skill_lily Earn +%@ Fragments (increases for each
consecutive play with other Partners)
zh-Hant|}
skill_kanae_midsummer EASY + Pay %@ Fragments on start
This skill changes during the night
{lang|zh-Hant|}
HARD + Gain +%@ Fragments on Track Clear
This skill changes during the day
eto_uncap World progress increased by
%@ if a Fragment reward is collected
zh-Hant|}
luna_uncap World progress increased by
%@ when starting on a Restriction Step
zh-Hant|}
frags_preferred_song Earn +%@ Fragments
upon clearing a preferred song
zh-Hant|}
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
zh-Hant|}
ayu_uncap World Mode progress randomly increased
or decreased between %2@ and %3@
zh-Hant|}
skill_vita HARD + MIRROR - OVER increased by
up to %@ based on Recollection Rate
zh-Hant|}
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
zh-Hant|}
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
{lang|zh-Hant|}
LIGHT - Rewrite the paradigms
of Light and Conflict.
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
zh-Hant|}
skill_kou_winter Partners share %@% of their Fragments with Kou,
received after playing a song (Total: %2@)
zh-Hant|}
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
zh-Hant|}
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
zh-Hant|}
skill_milk Use all Milk (Current: %@). Each Milk grants
a +11% chance to gain 100 Fragments
zh-Hant|}
skill_shikoku HARD + Increased Recollection Rate
change per note
zh-Hant|}
skill_mika Stats are temporarily doubled
upon clearing a maimai song
zh-Hant|}
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
zh-Hant|}