「User:在咕咕咕的咕子/技能对照表」:修訂間差異

出自Arcaea中文维基
(日文文本补全)
行 172: 行 172:
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|note_mirror || MIRROR - All Notes and Arcs reversed || {{lang|ja|ミラー - プレイ時、左右対称に譜面が反転}} || {{lang|ko|MIRROR - 모든 노트와 아크가 좌우 반전됩니다}} || 镜像 - 所有的音符与音弧反转 || {{lang|zh-Hant|鏡像 - 反轉所有的音符與音弧}}
|-
|-
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_easy-note_mirror<!--gauge_easy|note_mirror--> || EASY + All Notes and Arcs reversed || {{lang|ja|EASY + プレイ時、左右対称に譜面が反転}} || {{lang|ko|}} || 简单 + 所有的音符与音弧反转 || {{lang|zh-Hant|}}
|-
|-
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー -  想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_overflow || OVERFLOW - EASY Recollection Rate <br/>HARD upon reaching 100% Recollection || {{lang|ja|オーバーフロー -  想起率が100%まではEasyモード<br>100%に到達した瞬間 Hardモードになります}} || {{lang|ko|}} || 溢出 - 简单模式回忆率<br>但当回忆率到达100%后转变为困难 || {{lang|zh-Hant|}}
|-
|-
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|frag_plus_10_pack_stellights || Earn +%@ Fragments<br/>when playing a Stellights song || {{lang|ja|Stellights楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || 在游玩 Stellights 的歌曲时<br>获得 %@ 额外残片 || {{lang|zh-Hant|}}
|-
|-
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}
|gauge_easy-frag_plus_15_pst&prs<!--gauge_easy|frag_plus_15_pst&prs--> || EASY + Earn +%@ Fragments<br/>when playing a %2@ song || {{lang|ja|EASY + %2@楽曲をプレイ時、<br>得られる欠片の数が+%@}} || {{lang|ko|}} || || {{lang|zh-Hant|}}

於 2023年4月13日 (四) 20:52 的修訂

移動端整理表

  • ID&命名等統一查找so/mo文件整理而成
  • 默認排序參照SetupSkill函數
  • 已更新至4.4.0
技能ID 英文名稱 應用搭檔 觸發條件 通關條件
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes

Hikari
進入遊玩界面時即時生效 回憶率≥70
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
對立(Grievous Lady)
Tairitsu (Grievous Lady)
布麗蘭特
Brillante
進入遊玩界面時即時生效 回憶率>0
note_mirror MIRROR - All Notes and Arcs reversed 忘卻(未覺醒)
Lethe (Normal)
對立(夏日)
Tairitsu (Summer)
進入遊玩界面時即時生效 回憶率≥70
gauge_easy-note_mirror EASY + All Notes and Arcs reversed 光(夏日)
Hikari (Summer)
進入遊玩界面時即時生效 回憶率≥70
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
光(Fracture)
Hikari (Fracture)
進入遊玩界面時即時生效 簡單:回憶率≥70
困難:回憶率>0
frag_plus_10_pack_stellights Earn +10 Fragments
when playing a Stellights song

Stella
遊玩Surrender
Yosakura Fubuki
回憶率≥70
gauge_easy-frag_plus_15_pst&prs EASY + Earn +15 Fragments
when playing a Past / Present song
光 & 菲希卡
Hikari & Fisica
遊玩PastPresent難度 回憶率≥70
gauge_hard-fail_frag_minus_100 HARD + Lose 100 Fragments on Track Lost 依莉絲(未覺醒)
Ilith (Normal)
回憶條:進入遊玩界面時
即時生效
扣除殘片:結算通關狀態為
Track Lost
回憶率>0
frag_plus_5_side_light Earn +5 Fragments
when playing a Light Side song
愛托(未覺醒)
Eto (Normal)
遊玩「光芒」側曲目
結算時生效
回憶率≥70
frag_plus_5_side_conflict Earn +5 Fragments
when playing a Conflict Side song
調(未覺醒)
Shirabe (Normal)
遊玩「紛爭」側曲目
結算時生效
回憶率≥70
visual_hide_hp VISUAL - Recollection Gauge is hidden 露娜(未覺醒)
Luna (Normal)
進入遊玩界面時即時生效 回憶率≥70
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes 光(Zero)
Hikari (Zero)
進入遊玩界面時即時生效 回憶率≥70
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a Tone Sphere song
對立 & 托凜
Tairitsu & Trin
遊玩Tone Sphere
Collaboration
的曲目,進入
遊玩界面時即時生效
回憶率≥70
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a Groove Coaster song
光 & 賽依娜
Hikari & Seine
遊玩Groove Coaster
Collaboration
的曲目,進入
遊玩界面時擊打無Note
軌道時生效
回憶率≥70
combo_100-frag_1 Earn +1 Fragment(s)
for each 100 combo reached
柚梅(未覺醒)
Yume (Normal)
Combo數每達到100時,
積攢機制生效,
積攢殘片在結算時生效
回憶率≥70
frag_rng_ayu Random Fragment bonus upon
completing song
彩夢(未覺醒)
Ayu (Normal)
結算時生效 回憶率≥70
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at 30%
Reduced Recollection Rate gain per note
愛托 & 露娜(冬日)
Eto & Luna (Winter)
進入遊玩界面時即時生效 回憶率≥70
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
咲彌
Saya
進入遊玩界面時即時生效 回憶率≥70
gauge_haruna Recollection Gauge starts at 40%
Recollection Rate gain reduced to 40%
榛名
Haruna
進入遊玩界面時即時生效 回憶率≥70
kantandeshou Earn +14 Fragments on
Pure Memory (Max Score)
中二企鵝
Chuni Penguin
結算時,分數達成理論值生效 回憶率≥70
frags_nono Earn +2525 Fragments for achieving
EX grade or above
諾諾
nono
結算時生效 回憶率≥70
gauge_pandora HARD - Track Lost after 20 LOST notes 潘多拉涅墨西斯
(MTA-XXX)

Pandora Nemesis
(MTA-XXX)
進入遊玩界面時即時生效 LOST判定總數不
超過20
skill_toa HARD - Track Lost after 60 FAR or LOST notes 不來方斗亞
Toa Kozukata
進入遊玩界面時即時生效 FARLOST判定總
數不超過20
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
軒轅十四(MDA-21)
Regulus (MDA-21)
進入遊玩界面時即時生效 回憶率>0
skill_mithra HARD + World Mode progress increased by 1
for each 150 combo reached
密特拉·泰爾塞拉
Mithra Tercera
Combo數每達到150時,
積攢機制
積攢步數在世界模式結算
時生效
回憶率>0
gauge_chuni CHUNITHM - Clear Requirement: 7 對立 & 中二企鵝
(Grievous Lady)

Tairitsu & Chuni Penguin
(Grievous Lady)
進入遊玩界面時即時生效 回憶條積攢數≥7
omatsuri_daynight Day / Night appearance
when playing a Sunset Radiance song
群願
Kanae
遊玩Sunset Radiance的曲目
或位於Memory Archive
Summer Fireworks of
Love
Evening in Scarlet
進入遊玩界面時即時生效
(根據本地時間變化)
回憶率≥70
frags_kou Earn up to +20% Fragments
based on score
紅(覺醒)
Kou (Awaken)
結算時生效 回憶率≥70
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +5 Fragments on MIRROR
兮婭
Sia
鏡像:進入遊玩界面時,
隨機生效
殘片:在鏡像狀態時,
結算時生效
回憶率≥70
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
DORO*C
DORO*C
進入遊玩界面時即時生效 分數階級不低於AA
visual_ink Sense of Incompleteness 忘卻(覺醒)
Lethe (Awaken)
進入遊玩界面時即時生效 回憶率≥70
gauge_tempest HARD - Tempest Gauge 對立(Tempest)
Tairitsu (Tempest)
進入遊玩界面時即時生效 回憶率>0
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
調(覺醒)
Shirabe (Awaken)
支付殘片:進入遊玩加載
Shutter時生效
殘片:結算評級至少為EX,
結算時生效
回憶率≥70
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below 20 combo
依莉絲(夏日)
Ilith (Summer)
進入遊玩界面時即時生效
或中途Combo數
低於20時生效
回憶率>0
frags_yume Earn up to +10 Fragments based on Max Recall
Earn +5 Fragments on Clear
柚梅(覺醒)
Yume (Awaken)
結算時生效 回憶率≥70
note_mirror-visual_hide_far MIRROR + FAR judgments hidden 愛麗絲 & 坦尼爾
Alice & Tenniel
進入遊玩界面時即時生效 回憶率≥70
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
露娜 & 美亞
Luna & Mia
回憶率達到100時生效
溢傷」積攢殘片結算時生效
回憶率≥70
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
咲姬
Saki
按照frags_ongeki的規則
造成「溢傷」,
當最後一個Note物件
被判定,並且通關狀態為
Track Complete時生效
回憶率≥70
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) 剎那
Setsuna
進入遊玩界面時即時生效
按照frags_ongeki的規則
造成「溢傷」,但回憶率減少
至50
回憶率>0
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
阿萊烏斯
Areus
進入遊玩界面時即時生效
LOST時根據技能機制
減少回憶率
回憶率>0
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
希爾
Seele
進入遊玩界面時即時生效
(位於譜面最後1/4的Note
才會有顯著效果)
回憶率>0
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
伊莎貝爾
Isabelle
進入遊玩界面時即時生效
回憶率減少時根據技能機制
減少回憶率最大值
回憶率>0
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
迷爾
Mir
進入遊玩界面時即時生效 回憶率≥70
skill_lagrange Score displays distance
to closest Grade threshold
拉格蘭
Lagrange
進入遊玩界面時即時生效 回憶率≥70
gauge_safe_10 No Recollection Rate loss for
the first 10 LOST notes
凜可
Linka
進入遊玩界面時即時生效 回憶率≥70
frags_nami Earn 1 Fragment per 73 PURE notes
Lose 1 Fragment per LOST note
奈美
Nami
PURE判定數每達73時,
積攢機制生效
LOST判定時,減少機制生效
積攢殘片結算時生效
回憶率≥70
skill_elizabeth Earn +X Fragments (increases for each
consecutive play with this Partner)
咲彌 & 伊莉莎白
Saya & Elizabeth
結算時,積攢機制生效
切換其他搭檔結算或重啟
遊戲,清空機制生效
積攢殘片在使用技能
搭檔,結算時生效
回憶率≥70
skill_lily Earn +X Fragments (increases for each
consecutive play with other Partners)
莉莉
Lily
使用其他搭檔結算時,
積攢機制生效
使用技能搭檔結算時,
減少機制生效
重啟遊戲時,清空機制生效
積攢殘片在使用技能
搭檔,結算時生效
回憶率≥70
skill_kanae_midsummer EASY + Pay 10 Fragments on start
This skill changes during the night
群願(盛夏)
Kanae (Midsummer)
進入遊玩界面時即時生效 白天:回憶率≥70
夜晚:回憶率>0
HARD + Gain +5 Fragments on Track Clear
This skill changes during the day
eto_uncap World progress increased by
7 if a Fragment reward is collected
愛托(覺醒)
Eto (Awaken)
世界模式結算中獲得
殘片獎勵時生效
回憶率≥70
luna_uncap World progress increased by
7 when starting on a Restriction Step
露娜(覺醒)
Luna (Awaken)
世界模式結算時,
開始格為限制格時生效
回憶率≥70
frags_preferred_song Earn +10 Fragments
upon clearing a preferred song
白姬
Shirahime
精選曲目:選用該技能時
生效
殘片:遊玩指定曲目後,
結算時生效
回憶率≥70
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
瑪莉嘉
Marija
遊玩Muse Dash
Collaboration
的曲目,
進入遊玩界面時即時生效
回憶率≥70
ayu_uncap World Mode progress randomly increased
or decreased between +5 and -5
彩夢(覺醒)
Ayu (Awaken)
世界模式結算時生效 回憶率≥70
skill_vita HARD + MIRROR - OVER increased by
up to 10 based on Recollection Rate
維塔
Vita
OVER加成:在Beyond章節
結算時生效
鏡像:進入遊玩界面時
即時生效
回憶率>0
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
光(Fatalis)
Hikari (Fatalis)
宿命條:進入遊玩界面時
即時生效
犧牲體力:在世界模式
開始遊玩時生效
過載世界模式:在世界模式
結算完時生效
回憶率>0
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
光 & 對立(Reunion)
Hikari & Tairitsu
(Reunion)
擁有對應反轉背景,
進入遊玩界面時即時生效
回憶率≥70
LIGHT - Rewrite the paradigms
of Light and Conflict.
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
天音
Amane
無視特殊格:在限速
隨機限制格上遊玩時生效
降低進度:結算評級低於
EX時生效
回憶率≥70
skill_kou_winter Partners share 25% of their Fragments with Kou,
received after playing a song (Total: X)
紅(冬日)
Kou (Winter)
使用其他搭檔結算時,
積攢機制生效
積攢殘片在使用技能
搭檔,結算時生效
回憶率≥70
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
忘卻(Apophenia)
Lethe (Apophenia)
進入遊玩界面時即時生效 回憶率>0
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
霞瑪(大~宇~宙)
Shama (UNiVERSE)
扣除殘片:進入遊玩加載
Shutter時生效
積攢牛奶:通關狀態為
Track Complete時生效
回憶率≥70
skill_milk Use all Milk (Current: X). Each Milk grants
a +11% chance to gain 100 Fragments
米露可(大~宇~宙)
Milk (UNiVERSE)
加成殘片結算時生效 回憶率≥70
skill_shikoku HARD + Increased Recollection Rate
change per note
紫黑
Shikoku
進入遊玩界面時即時生效 回憶率>0
skill_mika Stats are temporarily doubled
upon clearing a maimai song
百合咲美香
Mika Yurisaki
遊玩maimai
Collaboration
以及其
擴展包的曲目,結算時
通關狀態為Track
Complete
時即時生效
回憶率≥70
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
依莉絲(覺醒)
Ilith (Awaken)
流失6倍回憶率:
LOST時隨機生效
步數加成:通關狀態為
Track Complete時即時生效
回憶率>0






原文本對照

  • ID&命名等統一查找so/mo文件整理而成
  • 默認排序參照SetupSkill函數
  • 所有內容文本(除\n換行符)均為保持原文本
  • 已更新至4.4.0
技能ID 英文 日文 韓文 簡體中文 繁體中文
gauge_easy EASY - Recollection Rate loss reduced
for LOST notes
EASY - ノートを外したときの
想起率減少を抑えます
EASY - 노트를 놓칠 시
기억회상률을 덜 잃습니다
簡單 - 音符流失後的回憶率丟失程度減小 簡單 - 音符流失造成的回憶率降低程度減少
gauge_hard HARD - Track Lost when Recollection Rate
reaches 0%
HARD - 想起率ゲージが0%時点で強制終了
Track Lostとなる
HARD - 기억회상률이 0이 되면
Track Lost 됩니다
困難 - 回憶率歸零後直接判定為樂曲失敗 困難 - 回憶率降至 0% 時,曲目視為失敗
note_mirror MIRROR - All Notes and Arcs reversed ミラー - プレイ時、左右対称に譜面が反転 MIRROR - 모든 노트와 아크가 좌우 반전됩니다 鏡像 - 所有的音符與音弧反轉 鏡像 - 反轉所有的音符與音弧
gauge_easy-note_mirror EASY + All Notes and Arcs reversed EASY + プレイ時、左右対称に譜面が反転 簡單 + 所有的音符與音弧反轉
gauge_overflow OVERFLOW - EASY Recollection Rate
HARD upon reaching 100% Recollection
オーバーフロー - 想起率が100%まではEasyモード
100%に到達した瞬間 Hardモードになります
溢出 - 簡單模式回憶率
但當回憶率到達100%後轉變為困難
frag_plus_10_pack_stellights Earn +%@ Fragments
when playing a Stellights song
Stellights楽曲をプレイ時、
得られる欠片の数が+%@
在遊玩 Stellights 的歌曲時
獲得 %@ 額外殘片
gauge_easy-frag_plus_15_pst&prs EASY + Earn +%@ Fragments
when playing a %2@ song
EASY + %2@楽曲をプレイ時、
得られる欠片の数が+%@
gauge_hard-fail_frag_minus_100 HARD + Lose %@ Fragments on Track Lost HARD + Track Lostの際、%@欠片が失われます
frag_plus_5_side_light Earn +%@ Fragments
when playing a Light Side song
「光」サイド楽曲をプレイ時、
得られる欠片の数が+%@
frag_plus_5_side_conflict Earn +%@ Fragments
when playing a Conflict Side song
「対立」サイド楽曲をプレイ時、
得られる欠片の数が+%@
visual_hide_hp VISUAL - Recollection Gauge is hidden VISUAL - 想起率が非表示になります
challenge_fullcombo_0gauge Recollection Gauge set to 0 for LOST notes ミスのたびに想起率が0%になります
visual_tomato_pack_tonesphere VISUAL - 'Nutritious' note appearance
when playing a %2@ song
VISUAL - %2@楽曲をプレイ時、
ノートのデザインが「リコピン」になる
audio_gcemptyhit_pack_groovecoaster AUDIO - Ad-lib effects on hitting floor lanes
when playing a %2@ song
AUDIO - %2@楽曲をプレイ時、
フロアレーンをタップ時、アドリブ音が再生
combo_100-frag_1 Earn +%@ Fragment(s)
for each %2@ combo reached
%2@ コンボ到達ごとに+%@ の欠片を獲得
frag_rng_ayu Random Fragment bonus upon
completing song
楽曲終了時、ランダムの欠片ボーナス
gaugestart_30-gaugegain_70 EASY - Recollection Gauge starts at %@%
Reduced Recollection Rate gain per note
EASY - 想起率ゲージが %@%からスタート
1ノートあたりの想起率増加が減衰
gauge_saya Increased Recollection Rate change per note
No Recollection Rate gain for FAR notes
想起率増減の割合が上昇する
FAR判定の際、想起率は上がらない
gauge_haruna Recollection Gauge starts at %@%
Recollection Rate gain reduced to %2@%
想起率ゲージが %@%からスタート
想起率上昇の割合が%2@%に低減
kantandeshou Earn +%@ Fragments on
Pure Memory (Max Score)
Pure Memory(理論値)達成時、
得られる欠片の数が+%@
frags_nono Earn +%@ Fragments for achieving
%2@ grade or above
%2@グレード以上を達成時、
得られる欠片の数が+%@
gauge_pandora HARD - Track Lost after %@ LOST notes HARD - LOST判定が%@に到達時、即時Track Lost
skill_toa HARD - Track Lost after %@ FAR or LOST notes HARD - LOSTかFAR判定が%@に到達時、
即時Track Lost
gauge_regulus HARD + FAR notes slightly decrease
Recollection Rate
HARD + FAR判定時に想起率がわずかに減少
skill_mithra HARD + World Mode progress increased by 1
for each %@ combo reached
HARD + World Modeの進行度が、
%@コンボ毎に1増える
gauge_chuni CHUNITHM - Clear Requirement: 7 CHUNITHM - クリア条件【7】
omatsuri_daynight Day / Night appearance
when playing a %@ song
%@楽曲をプレイ時、
昼夜での背景変化
frags_kou Earn up to +%@% Fragments
based on score
スコアに応じて、
最大%@%の追加欠片を獲得
sometimes(note_mirror-frag_plus_5) Randomly triggers MIRROR
Gain +%@ Fragments on MIRROR
MIRROR機能がランダムに発動
発動時、欠片が+%@
scoreclear_aa-visual_scoregauge Recollection Gauge measures Grade
(Track Lost on Grade A or below)
想起率ゲージで暫定グレードを標示
(A以下でTrack Lost)
visual_ink Sense of Incompleteness 未完の感覚
gauge_tempest HARD - Tempest Gauge HARD - テンペストゲージ
shirabe_entry_fee Pay the chart level in Fragments on start
Earn +10 Fragments on EX or above
開始時、譜面難度と同数の欠片を消費し
EXグレード以上で得られる欠片が+10
gauge_ilith_summer HARD + Recollection Rate gain disabled
when below %@ combo
HARD + 20コンボ未満は想起率増加なし
frags_yume Earn up to +%2@ Fragments based on Max Recall
Earn +%@ Fragments on Clear
最大コンボ数に応じて、欠片を最大+%2@
クリアで欠片を+%@獲得
note_mirror-visual_hide_far MIRROR + FAR judgments hidden ミラー + FAR判定の非表示
frags_ongeki O.N.G.E.K.I. - Fragment reward on
dealing Overdamage
オンゲキ - オーバーダメージによる
欠片ボーナス
frags_ongeki_slash O.N.G.E.K.I. - On Track Complete,
deal Overdamage based on accuracy
O.N.G.E.K.I. - 楽曲終了時、
精度に応じたOVER DAMAGEを与える
frags_ongeki_hard HARD + O.N.G.E.K.I. (50) HARD + O.N.G.E.K.I. (50)
gauge_areus HARD + LOST notes decrease Recollection Rate
based on current combo
HARD + 現在のコンボ数に応じて、
LOST判定で減少する想起率が変動
gauge_seele HARD + Recollection Rate gain disabled
for the last 1/4 of song
HARD + 楽曲のうち、終盤1/4で、
想起率ゲージの上昇のみが無効化
gauge_isabelle HARD + Max Recollection Gauge decreases
based on current Recollection Rate
HARD + 現在の想起率に応じて、
想起率ゲージの最大値が減少
gauge_exhaustion Recollection Rate gain increased,
but decreases with song progress
想起率の増加率が上昇
増加率は楽曲が進むにつれて減少する
skill_lagrange Score displays distance
to closest Grade threshold
次グレードまでの距離を
スコアの代わりに表示
gauge_safe_10 No Recollection Rate loss for
the first %@ LOST notes
最初のLOSTノート%@個まで
想起率が減らなくなる
frags_nami Earn 1 Fragment per %@ PURE notes
Lose 1 Fragment per LOST note
PUREノート%@つ毎に、欠片を1つ入手
LOSTノート1つ毎に、その欠片を1つ喪失
skill_elizabeth Earn +%@ Fragments (increases for each
consecutive play with this Partner)
欠片を+%@個獲得(本パートナーを使うたび、
1曲あたりの効果アップ)
skill_lily Earn +%@ Fragments (increases for each
consecutive play with other Partners)
欠片を+%@個獲得(他のパートナーを使うたび、
1曲あたりの効果アップ)
skill_kanae_midsummer EASY + Pay %@ Fragments on start
This skill changes during the night
EASY + 開幕に欠片を%@個消費する
夜になるとスキル効果が変化
HARD + Gain +%@ Fragments on Track Clear
This skill changes during the day
HARD + クリア時に欠片を%@個獲得する
昼間になるとスキル効果が変化
eto_uncap World progress increased by
%@ if a Fragment reward is collected
欠片を入手時、
Worldの進行度を%@追加
luna_uncap World progress increased by
%@ when starting on a Restriction Step
楽曲制限タイルから開始時
Worldの進行度を%@追加
frags_preferred_song Earn +%@ Fragments
upon clearing a preferred song
白姫の気まぐれ曲をクリア時
欠片を+10獲得
visual_ghost_skynotes MUSE DASH - Sky Notes become ghosts
when playing a Muse Dash song
MUSE DASH - Muse Dash楽曲をプレイ時、
スカイノートがゴーストに変身する
ayu_uncap World Mode progress randomly increased
or decreased between %2@ and %3@
World Modeの進行度が
%2@から%3@の間でランダムに増減
skill_vita HARD + MIRROR - OVER increased by
up to %@ based on Recollection Rate
HARD + MIRROR - 想起率に応じて、
OVERの値が%@まで上昇する
skill_fatalis HARD - Fatalis Gauge + sacrifices stamina
to overload World Mode
HARD - フェイタリスゲージ + スタミナを犠牲に
World Modeを過負荷状態にする
skill_reunion CONFLICT - Reverse the paradigms
of Light and Conflict.
対立 - 光と対立のパラダイム属性を反転させる。
LIGHT - Rewrite the paradigms
of Light and Conflict.
光 - 光と対立のパラダイム属性を書き換える
skill_amane Ignore Speed and Random Restriction Steps,
World progress halved below Grade EX
速度固定・ランダム選曲マスの効果を無視
EXグレード未満の場合、STEP数が半減
skill_kou_winter Partners share %@% of their Fragments with Kou,
received after playing a song (Total: %2@)
他パートナーで入手した欠片の%@%を蓄積する
1曲プレイ後に合計(計:%2@個)をプレゼント
gauge_hard-note_mirror HARD + MIRROR - Track Lost when
Recollection Rate reaches 0%
HARD + MIRROR - 想起率0%の時点で
楽曲は強制終了、Track Lostとなる
skill_shama Pay 10 Fragments on start
Gain 1 Milk on clear
開始時に欠片10個を支払い
クリアのたびに『牛乳』を1本獲得
skill_milk Use all Milk (Current: %@). Each Milk grants
a +11% chance to gain 100 Fragments
『牛乳』を全て消費し (現在: %@本)、
1本あたり11%の確率で欠片100個を獲得
skill_shikoku HARD + Increased Recollection Rate
change per note
HARD + 想起率増減の割合が上昇する
skill_mika Stats are temporarily doubled
upon clearing a maimai song
maimai楽曲をクリア時のみ
ステータスが一時的に上昇する
ilith_awakened_skill HARD + 6% chance to lose 6x Recollection Rate
STEP increased by 6 on clear
HARD + 6%の確率でゲージの減少量が6倍
クリア時、一時的にSTEP値を6増加