「Grievous Lady」:修訂間差異

出自Arcaea中文维基
無編輯摘要
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* Clear后即可直接解锁FTR难度的Grievous Lady。
* Clear后即可直接解锁FTR难度的Grievous Lady。
* (待确定)若中途 Track Lost,则会根据游玩进度/水平获 得1~11%不等的解锁进度。解锁进度达到100%后即可解锁FTR难度的Grievous Lady。
* (待确定)若中途 Track Lost,则会根据游玩进度/水平获 得5~15%不等的解锁进度。解锁进度达到100%后即可解锁FTR难度的Grievous Lady。


=== 游戏相关 ===
=== 游戏相关 ===

於 2018年8月18日 (六) 22:15 的修訂

目前Arcaea中唯一一個FTR 10,是勁爆魔王曲。*2018.07.16,唯二

Arcaea再也不是拇指遊戲,然而有人用拇指打出了FR。

※解歌方法還在驗證階段,詳細解禁方法見下文#解禁方法

Grievous Lady

Grievous Lady
編曲 Team Grimoire vs Laur
收錄曲包 Vicious Labyrinth
難度 [Past] [Present] [Future]
等級 6 9 10
note數量 956 1194 1450
note編寫 迷路第一層 迷路第二層 迷路深層
時長 2:21
BPM 210
更新時間 v1.5.0

(2017/11/03)

解禁方法

  • 目前貼吧的看法是在雙蛇休息段之前Lost數小於當前Tairitsu的等級數(離線下則必須全連)
  • 但也已經有人在PRS鋼琴前奏段故意全Lost的情況下正常進入,因此有理論認為是雙蛇段前血量大於等於(60-Tairitsu等級數)。

先決條件

  • 需要通過遊玩 Axium Crisis來解鎖Grievous Lady。
  • 在遊玩時需使用對立為搭檔。

注意事項

Past譜面(基本確定)

解鎖

在符合以上先決條件時,遊玩Axium Crisis的PST難度時達到下列條件後,遊戲會被強制轉入Grievous Lady(PST)。然而也有報告(日語)表明在以下條件達成時並沒有被強制轉入Grievous Lady,似乎解鎖還要「看臉」。

  • 在雙蛇休息段(大約在第423、424個note處)之前回憶率達到90%以上。
遊玩
  • Clear後即可解鎖PST難度的Grievous Lady。
  • 若中途 Track Lost,則會根據遊玩進度/水平獲得10~35%不等的解鎖進度。解鎖進度達到 100% 後即可解鎖 PST 難度的Grievous Lady。

Present譜面(基本確定)

解鎖

在符合以上先決條件時,遊玩Axium Crisis的PRS難度時達到下列條件後,遊戲會被強制轉入Grievous Lady(PRS)。然而也有報告(日語)表明在以下條件達成時並沒有被強制轉入Grievous Lady,似乎解鎖還要「看臉」。

  • 在雙蛇休息段(大約在第609、610個note處)之前回憶率達到一定數值以上(之前有表示 90%)。
  • 有報告表明如果對立的等級高的話,強制轉入Grievous Lady(PRS)所需的回憶率可能會減少。
遊玩
  • Clear後即可解鎖PRS難度的Grievous Lady。
  • 若中途 Track Lost,則會根據遊玩進度/水平獲得5~23%不等的解鎖進度。解鎖進度達到100%後即可解鎖PRS難度的Grievous Lady。

Future譜面(迷霧重重)

解鎖

在符合以上先決條件時,遊玩Axium Crisis的FTR難度時達到下列條件後,遊戲會被強制轉入Grievous Lady(FTR)。

  • 在遊玩時需使用Lv6以上的對立為搭檔。
  • 在雙蛇休息段(大約在第712、713個note處)之前,回憶率需要達到下表所示的數值(仍需驗證)。
對立等級 出現 未出現 驗證報告
7 100%

(全Pure判定)

トピック#36
8 87% 79% トピック#22
9 76%、78% 70% Twitter
9 75% トピック#39
10 70% トピック#34
11 65% トピック#53
12 55% トピック#35
12 61%以上 49% トピック#27
12 60%、63% 57% トピック#43
13 58%以下 Twitter
15 50%以下 トピック#33
16 44% 39% トピック#41
16 40% トピック#88
17 35% 34% コメント
17 30% コメント
18 27% コメント
19 25% トピック#91
20 20%左右 コメント
20 20% コメント
  • 報告表明,全部以 4,400,000 左右的分數中途 Track Lost 的情況下,有32次解鎖了3%,2次解鎖了2%,在34次遊玩後達成 100% 解鎖。
    • v1.7.0更新後解鎖進度下限提升至5%(照顧新人的設計)
遊玩
  • Clear後即可直接解鎖FTR難度的Grievous Lady。
  • (待確定)若中途 Track Lost,則會根據遊玩進度/水平獲得5~15%不等的解鎖進度。解鎖進度達到100%後即可解鎖FTR難度的Grievous Lady。

遊戲相關

  • FTR難度最開始的地方包含和PRAGMATISMSheriruth類似部分,然而在210的BPM下仍然十分可怕
  • FTR中部有兩個隱藏note,請查看該譜面確認視頻。

故事

英文原文

• Past

Perhaps she should have worried, because her heart was suddenly in pain.

She drew back, covered her mouth, and her eyes went wide in confusion. She had been standing on the floor of a gigantic and bitter maze that doubled as a tower, but she now began to fall to her knees. Before she hit the ground, the structure began to break and fall first.

The memories of sorrowful days that she had gathered came around her like a cloak, the tower's memories turned from a falling slow rain into a downpour. She and the maze fell like stones, and although she should have been terrified to drop so far and so fast, all she could feel was confusion.

She splashed down into a sea of the fragmented happiness of other worlds. The waves she and the crashing labyrinth caused were immense. Glass pushed against glass in a way that could be described as both ugly and beautiful, and she knelt at the center of that storm.

She was confused because she was hurting. Everything hurt. Her heart was bursting. The cloak of memories that she'd collected turned into a grotesque sphere and surrounded her. The world of white disappeared from her vision, leaving only horrible things. Heaving, sweating, and trembling, she looked into the glass, into the Arcaea, deeply. And as she came to realize that her heart was breaking,

That her sanity was breaking,

The memory of the end of the world that she'd seen earlier slowly drifted into view.

• Present

The girl had felt many emotions since her waking into the white and ruined world. Mostly, she'd felt anger, but she'd been able to turn that anger into a strange sort of hope. True, she didn't have much of a plan. In fact, she was only walking forward because she believed at the end of her steps there would be something good. She had hope. She was certain that this chaos was leading into light. She was certain that the torments she was facing, that the horrors she was holding, could be completely shattered.

Yes, she was emotional. She felt so strongly that when faced with the idea that no, in fact, nothing had a purpose...she began to suffer.

The cruelest fate is to have hope and see it crushed before your eyes. And so the girl sat on her knees in a malformed circle of death, looking at a world coming to its end. This was the first time she had felt the emotion of sadness, and it was quickly turning into despair.The world of Arcaea was a pointless world. It was the manifestation of worlds gone. It had no substance, only the reflections of such. Even the glowing and joyful memories she had sometimes encountered on her way were still only memories of the past. Like night comes after day, they had to have led into the end she now saw spinning slowly in the air before her. Her eyes welled with tears.

She had felt so much since waking up.

She'd felt joy. Joy left her.

She'd felt felt fear. Fear left her.

Anger left her.

Hope left her.

Even sadness and despair now left her.

Her eyes went dark and she could feel resonance with the glass. The shell of memories around her began to crack and split open. She emerged from it and stood in the blinding light, and couldn't feel anything at all.

• Future

Like an ocean stained with oil, the memories of a cursed labyrinth and the memories she had brought with her all fell and muddled into the soothing glass around her. Most of them churned into a gray mass, some would suddenly jut up from the ground like spikes. She went still, and slowly looked over every shard, just...counting them. Even when memories came shooting up sharply near her eyes, she continued to count.

Eventually she lifted a finger, beckoning some of the shards toward her. And, with a simple thought, the fragments came together in the shape of a fragile butterfly. She commanded it into the sky, to reflect the world of white, and when it came down again to tell her what it had seen, with a simple thought she slowly tore off each of its wings, and let it fall into nothing. Then, she walked forward from the corrupted sea, willing each pillar of lost time that entered her path to explode and shatter.

---

Time passed. She changed.

She no longer sought to collect memories. She walked through the world mostly absently. She discovered things about it and about herself, but she had no ambitions.

Now she walked beside an old and crumbling building, twirling a parasol she had found in the ruins some day. Silently, a creature formed of glass reflecting bitter days glided down toward her from the sky. It resembled a glistening and jagged crow, and it was something she considered no more than a tool. After that day at the now-fallen tower, she'd become more in-tune with the chaotic Arcaea and was able to call upon things like this. In its own way, it whispered to her of places beyond her reach in the blinding white world. Glaring at it, she had it burst and fall apart, and she moved on.

These crows of hers sickened her with news. The world was empty, that's all they said. That she knew. She'd never find anyone else here.

She wanted to. She needed to. But, it was not because she hoped to have someone to share her fate with.

She needed to let this frustration out on something alive. She needed someone to hurt.

遊玩視頻

參考資料

1. Grievous Lady - Arcaea Wiki (日語)