「Grievous Lady」:修訂間差異

出自Arcaea中文维基
→‎游玩:​ fix
無編輯摘要
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(未顯示由 39 位使用者於中間所作的 109 次修訂)
第1行: 第1行:
{{更新 提醒}}
{{ 一句话|Arcaea中最早的FTR11,是劲爆魔王曲。}}
{{曲目信息
|曲名=Grievous Lady
|侧=1
|背景=grievouslady
|图片=Songs grievouslady.jpg
|编曲=[[曲师列表#Team Grimoire|Team Grimoire]] vs [[曲师列表#Laur|Laur]]
|曲包=[[Vicious Labyrinth]]
|Past等级=6
|Present等级=9
|Future等级=11
|PastNote=956
|PresentNote=1194
|PresentNoteNS=1076
|FutureNote=1450
|FutureNoteNS=1295
|PastNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义|迷路第一層]]}}
|PresentNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义|迷路第二層]]}}
|FutureNote编写={{lang|ja|[[谱师列表#未确定做谱者的曲目名单及所用名义|迷路深層]]}}
|画师={{lang|ja|[[画师列表#シエラ|シエラ]]}}
|时长=2:21
|BPM=210
|更新版本=v1.5.0
|更新时间=2017/11/03
|更新时间NS=2021/05/18
| 更新 版本NS=v1.0.0c
}}
==曲目信息==
===解禁方法===


  目前Arcaea中唯一一个FTR 10 是劲爆魔王 。*2018.07.16,唯二
  使用'''技能未封印'''的[[对立]]游玩[[Axium Crisis]] 游戏会在 目进行到 85.701s 到 85.999s 间会判定回忆率是否满足异象的触发条件。


<s>Arcaea再也不是拇指游戏 然而 人用拇指打出了FR。</s>
*'''离线'''或搭档等级为1~5级时 需要全连在此之前所 音符(即无lost判定)
 
*搭档等级为6~10级时,回忆度应高于固定数值,计算公式为 130 - 6 &times; 等级
※解歌方法还在验证阶段 详细解禁方法见下文[[#解禁方法]]
*搭档等级为11~20级时,回忆度应高于固定数值 计算公式为 120 - 5 &times; 等级
 
*搭档等级高于20级时,按20级计算
==Grievous Lady==


即分等级解锁条件如下表:
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
|rowspan="10"|[[文件:Songs GL.jpg|256px]]
! scope="row" | 等级
!colspan="4"|Grievous Lady
|1-5
|-
! scope="row"| 编曲
|colspan="4"|[[曲师列表#Team Grimoire|Team Grimoire]] vs [[曲师列表#Laur|Laur]]
|-
! scope="row"|收录曲包
|colspan="4"|[[Vicious Labyrinth]]
|-
! scope="row"| 难度
! scope="row"| [Past]
! scope="row"| [Present]
! scope="row"| [Future]
|-
! scope="row"| 等级
|6
|6
|7
|8
|9
|9
|10
|10
|11
|12
|13
|14
|15
|16
|17
|18
|19
|≥20
|-
|-
! scope="row"| note数量
! scope="row" |回忆率要求
|956
|全连
|1194
|94
|1450
|88
|-
|82
! scope="row"| note编写
|76
|[[谱师列表#未确定做谱者的歌曲名单及所用名义|迷路第一層]]
|70
|[[谱师列表#未确定做谱者的歌曲名单及所用名义|迷路第二層]]
|65
|[[谱师列表#未确定做谱者的歌曲名单及所用名义|迷路深層]]
|60
|-
|55
! scope="row"| 时长
|50
|colspan="4"| 2:21
|45
|-
|40
! scope="row"| BPM
|35
|colspan="4"| 210
|30
|-
|25
! scope="row"| 更新时间
|20
|colspan="4"| v1.5.0
(2017/11/03)
|-
|}
 
===解禁方法===
 
* 目前贴吧的看法是在双蛇休息段之前Lost数小于当前Tairitsu的等级数(离线下则必须全连)
* 但也已经有人在PRS钢琴前奏段故意全Lost的情况下正常进入,因此有理论认为是双蛇段前血量大于等于(60-Tairitsu等级数)。
 
====先决条件====
 
* 需要通过游玩[[Axium Crisis]]来解锁Grievous Lady。
* 在游玩时需使用[[搭档#2. 对立(Tairitsu)|对立]]为搭档。
 
====注意事项====
 
*进入Grievous Lady后,游戏将自动进入HARD模式。 回忆率 槽会转为一个拥有 100HP 的血槽,每流失(LOST)一个 note 血槽会减 9HP,当HP为0后,自动 Track Lost。
 
====解锁条件====
 
在符合以上先决条件时,游玩[[Axium Crisis]]至 85.701s 到 85.999s 之间,游戏会判定是否满足解锁条件,如条件满足则触发异象效果。
* 角色等级为1~5级时,需要全连在此之前所有音符(即无lost判定)
* 角色等级为6~10级时,血条应高于固定数值,计算公式为 130 - 6 &times; 等级
* 角色等级为11~20级时,血条应高于固定数值,计算公式为 120 - 5 &times; 等级
 
即分等级解锁条件如下表:
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
! scope="row"| [[搭档#2. 对立(Tairitsu)|对立]]等级
! scope="row"| 血条 要求
|-
| 1-5
全连
|-
| 6
| 94
|-
| 7
| 88
|-
| 8
| 82
|-
| 9
| 76
|-
| 10
| 70
|-
| 11
| 65
|-
| 12
| 60
|-
| 13
| 55
|-
| 14
| 50
|-
| 15
| 45
|-
| 16
| 40
|-
| 17
| 35
|-
| 18
| 30
|-
| 19
| 25
|-
| 20
| 20
|-
|}
|}


===== 游玩 =====
=== 异象触发===
 
* Clear后即可直接解锁相应难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度获得解锁进度。解锁进度达到100%后即可解锁相应难度的Grievous Lady。实际获得的进度为
  最大值 &times; ( 物量数<sub>TrackLost处</sub> &divide; 物量数<sub>总</sub> ) <sup>2</sup>
* 若此式计算得值小于最小值,则获得最小值解锁进度。
** 游玩FTR难度在1136音符处失败,则获得 15%&times;(1136&divide;1450)<sup>2</sup> = 9.2%
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
! scope="row"| 获得进度
! scope="row"| PST
! scope="row"| PRS
! scope="row"| FTR
|-
| 最小值
| 10
| 7
| 5
|-
| 最大值
| 35
| 23
| 15
|-
|}
 
=== 游戏相关 ===
 
* FTR难度最开始的地方包含和[[PRAGMATISM]]与[[Sheriruth]]类似部分,<s>然而在210的BPM下仍然十分可怕</s>。
* FTR中部有两个隐藏note,请查看[//www.bilibili.com/video/av15990601 该谱面确认]视频。
 
==== 故事 ====
 
===== 英文原文 =====
 
'''• Past'''
 
Perhaps she should have worried, because her heart was suddenly in pain.
 
She drew back, covered her mouth, and her eyes went wide in confusion. She had been standing on the floor of a gigantic and bitter maze that doubled as a tower, but she now began to fall to her knees. Before she hit the ground, the structure began to break and fall first.
 
The memories of sorrowful days that she had gathered came around her like a cloak, the tower's memories turned from a falling slow rain into a downpour. She and the maze fell like stones, and although she should have been terrified to drop so far and so fast, all she could feel was confusion.
 
She splashed down into a sea of the fragmented happiness of other worlds. The waves she and the crashing labyrinth caused were immense. Glass pushed against glass in a way that could be described as both ugly and beautiful, and she knelt at the center of that storm.
 
She was confused because she was hurting. Everything hurt. Her heart was bursting. The cloak of memories that she'd collected turned into a grotesque sphere and surrounded her. The world of white disappeared from her vision, leaving only horrible things. Heaving, sweating, and trembling, she looked into the glass, into the Arcaea, deeply. And as she came to realize that her heart was breaking,
 
That her sanity was breaking,
 
The memory of the end of the world that she'd seen earlier slowly drifted into view.
 
'''• Present'''
 
The girl had felt many emotions since her waking into the white and ruined world. Mostly, she'd felt anger, but she'd been able to turn that anger into a strange sort of hope. True, she didn't have much of a plan. In fact, she was only walking forward because she believed at the end of her steps there would be something good. She had hope. She was certain that this chaos was leading into light. She was certain that the torments she was facing, that the horrors she was holding, could be completely shattered.
 
Yes, she was emotional. She felt so strongly that when faced with the idea that no, in fact, nothing had a purpose...she began to suffer.
 
The cruelest fate is to have hope and see it crushed before your eyes. And so the girl sat on her knees in a malformed circle of death, looking at a world coming to its end. This was the first time she had felt the emotion of sadness, and it was quickly turning into despair.The world of Arcaea was a pointless world. It was the manifestation of worlds gone. It had no substance, only the reflections of such. Even the glowing and joyful memories she had sometimes encountered on her way were still only memories of the past. Like night comes after day, they had to have led into the end she now saw spinning slowly in the air before her. Her eyes welled with tears.
 
She had felt so much since waking up.
 
She'd felt joy. Joy left her.
 
She'd felt felt fear. Fear left her.


Anger left her.
当玩家触发异象时,游戏会产生如下一系列[[游玩效果#异象曲|游玩效果]]:


Hope left her.
*异象触发时,[[Axium Crisis]]的背景破碎并晃动,播放追加音频,随即进入本曲。
**在最新版本中,触发异象时镜头将随机移动到左右两边,具体表现为轨道近处随机向右或向左偏转


Even sadness and despair now left her.
*进入本曲后,游戏将自动进入[[机制#回忆收集条|Hard模式]]。回忆收集条转为拥有100回忆率,Lost减少量遵循正常Hard模式规则,当回忆率降为0后,自动Track Lost。
*Track Lost时的解锁进度计算请查看[[解歌系统#进度计算|进度计算]]


Her eyes went dark and she could feel resonance with the glass. The shell of memories around her began to crack and split open. She emerged from it and stood in the blinding light, and couldn't feel anything at all.
当玩家购买了[[Final Verdict]]曲包,完成了[[Axiom of the End]]的全部挑战并解锁[[Testify]]后,只要满足进入异象的全部条件就可以进入异象<ref>实际上还需解锁剧情“最终之梦”以恢复被隐藏的初始对立</ref>,通过挑战后可以进入本曲对应难度的谱面,无论本曲是否被解锁
*不过重新触发的异象将不会出现谱面转动。<ref>然而经实际测试后,现版本(v4.0.256)以正常方式触发异象也不会再触发轨道侧转,猜测为正常版本更新所致</ref>
*在[[世界模式]]下满足异象触发条件时游玩[[Axium Crisis]]仍可触发异象。
**在Beyond章节游玩时,游戏并不会强制更换背景,而是在原有背景上进行错位操作。(并且错位背景底板依旧是[[Axium Crisis]])


'''• Future'''
===曲目定数===
{{曲目定数
|PST=6.5
|PRS=9.3
|FTR=11.3
|BYD=
}}


Like an ocean stained with oil, the memories of a cursed labyrinth and the memories she had brought with her all fell and muddled into the soothing glass around her. Most of them churned into a gray mass, some would suddenly jut up from the ground like spikes. She went still, and slowly looked over every shard, just...counting them. Even when memories came shooting up sharply near her eyes, she continued to count.
===游戏相关===


Eventually she lifted a finger, beckoning some of the shards toward her. And, with a simple thought, the fragments came together in the shape of a fragile butterfly. She commanded it into the sky, to reflect the world of white, and when it came down again to tell her what it had seen, with a simple thought she slowly tore off each of its wings, and let it fall into nothing. Then, she walked forward from the corrupted sea, willing each pillar of lost time that entered her path to explode and shatter.
[[文件:Screenshot_grievous_lady.jpg|300px|thumb|right|预览视频截图 ([https://www.bilibili.com/video/BV1Vx411u7R1 BV1Vx411u7R1] 1:48)]]


---
*本曲是第一首被定义为[[游玩效果#异象曲|异象曲]](Anomaly Song)的曲目。
*在存活103天后被h1r理论值,寿命是[[Fracture Ray]]的三分之一不到
*本曲目前有三种版本:游戏内的2分钟短版、4分钟完整版以及收录于专辑[[Arcaea Sound Collection - Memories of Conflict|Memories of Conflict]]的6分钟加长版
*本曲并没有直接出现在[[Vicious Labyrinth]]曲包的预览视频中。但是视频使用了一小段笑声采样,且隐约出现了本曲曲绘。
*因联动收录至CHUNITHM,Groove Coaster,O.N.G.E.K.I. ,maimai和Cytus II。值得一提的是,CHUNITHM在很大程度上还原了Arcaea的谱面(其中EXPERT难度还原了Present谱面,MASTER难度还原了Future谱面)。
**同时在maimai、CHUNITHM和O.N.G.E.K.I.中,本曲的MASTER难度谱师名义均为“Anomaly Labyrinth”
*在v3.0.0大幅改标等级之前,本曲定级为PST 6,PRS 9,FTR 10
*本曲在现版本与[[Fracture Ray]]和[[Arghena]]同为定数最高的FTR难度曲(为11.3)


Time passed. She changed.
====攻略====
{{主观提醒}}
{{难度标识|Future|11}}
*小心开头的伪天地双押(间隔一个32分音)
**事实上,如果打成双押,这两个音符都会获得Pure判定,但是会对冲击理论值有所影响(两个音符间隔约35.7ms)
*最开始的地方包含和[[PRAGMATISM]]与[[Sheriruth]]类似部分,然而在210的BPM下表现出了比前二者更高的难度。
*中部有两个隐藏note(事实上不是隐藏,而是谱面通过变速折叠后note重叠的现象),请养成1:35的双押note打两次的习惯


She no longer sought to collect memories. She walked through the world mostly absently. She discovered things about it and about herself, but she had no ambitions.
{{难度标识|Present|9}}
*总体难度在9下位,很适合作为从8级到9级的过渡
*大量双押和后半段的双押夹三连交互使本谱面比其他同难度的谱面更考验底力


Now she walked beside an old and crumbling building, twirling a parasol she had found in the ruins some day. Silently, a creature formed of glass reflecting bitter days glided down toward her from the sky. It resembled a glistening and jagged crow, and it was something she considered no more than a tool. After that day at the now-fallen tower, she'd become more in-tune with the chaotic Arcaea and was able to call upon things like this. In its own way, it whispered to her of places beyond her reach in the blinding white world. Glaring at it, she had it burst and fall apart, and she moved on.
====试听====


These crows of hers sickened her with news. The world was empty, that's all they said. That she knew. She'd never find anyone else here.
[https://soundcloud.com/team-grimoire/m3-2018-umbra-mortis-s-06a Grievous Lady - Team Grimoire vs Laur](SoundCloud - 专辑内试听)
[https://c.y.qq.com/base/fcgi-bin/u?__=OW4om3e Grievous Lady(qqmusic)]


She wanted to. She needed to. But, it was not because she hoped to have someone to share her fate with.
====游玩视频====


She needed to let this frustration out on something alive. She needed someone to hurt.
[//www.bilibili.com/video/BV11J411j7qF 凪葉Nagiha的理论值手元]


==== 试听 ====
[//www.bilibili.com/video/BV1dA411A7xj Laur的多指PM(Max-25)手元(搬运)]
* [https://soundcloud.com/team-grimoire/m3-2018-umbra-mortis-s-06a Grievous Lady - Team Grimoire vs Laur](SoundCloud - 专辑内试听)
==== 游玩视频 ====
* [//www.bilibili.com/video/av16115850 Player: suicide]


=== 参考资料 ===
===参考资料===


1. [http://wikiwiki.jp/arcaea/?Grievous%20Lady Grievous Lady - Arcaea Wiki (日语)]
[http://wikiwiki.jp/arcaea/?Grievous%20Lady Grievous Lady - Arcaea Wiki (日语)]
{{Vicious Labyrinth曲目索引}}
[[分类:Vicious Labyrinth曲包曲目]]
[[分类:纷争侧曲目]]
[[分类:PST6级曲目]]
[[分类:PRS9级曲目]]
[[分类:FTR11级曲目]]
[[分类:采用grievouslady背景的曲目]]
[[分类:v1.5.0添加的曲目]]
[[分类:有特殊游玩效果的曲目]]

於 2024年4月6日 (六) 11:45 的最新修訂

Arcaea中最早的FTR11,是勁爆魔王曲。
Grievous Lady
Songs grievouslady.jpg
畫師シエラ
Songs grievouslady.jpg
畫師シエラ
曲目信息
曲師
曲包
時長
2:21
BPM
210
譜面信息
難度
[Past]
[Present]
[Future]
等級
6
9
11
note數量
956
1194
1450
譜面設計
譜面信息(Joy-Con)
難度
[Past]
[Present]
[Future]
note數量
956
1076
1295
背景
更新時間
移動版
v1.5.0
(2017/11/03)
NS版
v1.0.0c
(2021/05/18)

曲目信息

解禁方法

使用技能未封印對立遊玩Axium Crisis,遊戲會在曲目進行到 85.701s 到 85.999s 間會判定回憶率是否滿足異象的觸發條件。

  • 離線或搭檔等級為1~5級時,需要全連在此之前所有音符(即無lost判定)
  • 搭檔等級為6~10級時,回憶度應高於固定數值,計算公式為 130 - 6 × 等級
  • 搭檔等級為11~20級時,回憶度應高於固定數值,計算公式為 120 - 5 × 等級
  • 搭檔等級高於20級時,按20級計算

即分等級解鎖條件如下表:

等級 1-5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ≥20
回憶率要求 全連 94 88 82 76 70 65 60 55 50 45 40 35 30 25 20

異象觸發

當玩家觸發異象時,遊戲會產生如下一系列遊玩效果

  • 異象觸發時,Axium Crisis的背景破碎並晃動,播放追加音頻,隨即進入本曲。
    • 在最新版本中,觸發異象時鏡頭將隨機移動到左右兩邊,具體表現為軌道近處隨機向右或向左偏轉
  • 進入本曲後,遊戲將自動進入Hard模式。回憶收集條轉為擁有100回憶率,Lost減少量遵循正常Hard模式規則,當回憶率降為0後,自動Track Lost。
  • Track Lost時的解鎖進度計算請查看進度計算

當玩家購買了Final Verdict曲包,完成了Axiom of the End的全部挑戰並解鎖Testify後,只要滿足進入異象的全部條件就可以進入異象[1],通過挑戰後可以進入本曲對應難度的譜面,無論本曲是否被解鎖

  • 不過重新觸發的異象將不會出現譜面轉動。[2]
  • 世界模式下滿足異象觸發條件時遊玩Axium Crisis仍可觸發異象。
    • 在Beyond章節遊玩時,遊戲並不會強制更換背景,而是在原有背景上進行錯位操作。(並且錯位背景底板依舊是Axium Crisis

曲目定數

Past Present Future
6.5 9.3 11.3

遊戲相關

預覽視頻截圖 (BV1Vx411u7R1 1:48)
  • 本曲是第一首被定義為異象曲(Anomaly Song)的曲目。
  • 在存活103天後被h1r理論值,壽命是Fracture Ray的三分之一不到
  • 本曲目前有三種版本:遊戲內的2分鐘短版、4分鐘完整版以及收錄於專輯Memories of Conflict的6分鐘加長版
  • 本曲並沒有直接出現在Vicious Labyrinth曲包的預覽視頻中。但是視頻使用了一小段笑聲採樣,且隱約出現了本曲曲繪。
  • 因聯動收錄至CHUNITHM,Groove Coaster,O.N.G.E.K.I. ,maimai和Cytus II。值得一提的是,CHUNITHM在很大程度上還原了Arcaea的譜面(其中EXPERT難度還原了Present譜面,MASTER難度還原了Future譜面)。
    • 同時在maimai、CHUNITHM和O.N.G.E.K.I.中,本曲的MASTER難度譜師名義均為「Anomaly Labyrinth」
  • 在v3.0.0大幅改標等級之前,本曲定級為PST 6,PRS 9,FTR 10
  • 本曲在現版本與Fracture RayArghena同為定數最高的FTR難度曲(為11.3)

攻略

Future 11

  • 小心開頭的偽天地雙押(間隔一個32分音)
    • 事實上,如果打成雙押,這兩個音符都會獲得Pure判定,但是會對衝擊理論值有所影響(兩個音符間隔約35.7ms)
  • 最開始的地方包含和PRAGMATISMSheriruth類似部分,然而在210的BPM下表現出了比前二者更高的難度。
  • 中部有兩個隱藏note(事實上不是隱藏,而是譜面通過變速摺疊後note重疊的現象),請養成1:35的雙押note打兩次的習慣

Present 9

  • 總體難度在9下位,很適合作為從8級到9級的過渡
  • 大量雙押和後半段的雙押夾三連交互使本譜面比其他同難度的譜面更考驗底力

試聽

Grievous Lady - Team Grimoire vs Laur(SoundCloud - 專輯內試聽) Grievous Lady(qqmusic)

遊玩視頻

凪葉Nagiha的理論值手元

Laur的多指PM(Max-25)手元(搬運)

參考資料

Grievous Lady - Arcaea Wiki (日語)

  1. 實際上還需解鎖劇情「最終之夢」以恢復被隱藏的初始對立
  2. 然而經實際測試後,現版本(v4.0.256)以正常方式觸發異象也不會再觸發軌道側轉,猜測為正常版本更新所致