故事模式:修订间差异

来自Arcaea中文维基
无编辑摘要
第26行: 第26行:
===1-1===
===1-1===
 解锁条件:购入[[Eternal Core]]曲包<br>解锁要求:采用[[搭档#1.光(Hikari)|光]]通过[[Lumia]]
 解锁条件:购入[[Eternal Core]]曲包<br>解锁要求:采用[[搭档#1.光(Hikari)|光]]通过[[Lumia]]
===中文剧情====
恢复意识的她,发现自己苏醒于这个飞舞着玻璃蝴蝶的地方。<br>“多么令人愉快啊,”她想,“这些美妙的图案居然能在空中移动呢。牵引着它们的丝线在哪里?”<br><br>她蹲了下来,整了整裙子,环顾四周才发现这附近没有任何丝线。那些事物,也并不是蝴蝶——<br>玻璃碎片,不依靠任何外力便飞舞于空中。“太美妙了!”她自心底赞叹道。<br><br>这些玻璃反射出了另一个纯洁的世界。她从中看见海洋、城市、火焰、光芒;美好的景象目不暇接。<br>她抬起了自己的手,试图去抓住它们,开心地笑了出来。<br><br>她并不知道这些玻璃碎片有个名字:Arcaea。<br>实际上,名字对这些过于美好的事物来说并不重要。<br>她触碰、旋转、观察它们;她靠这样来娱乐自己。这已经足够了,难道不是吗?<br><br>现在留给她的,有六个问题:何人、何事、何处、何时、何故与何情。<br>在这些疑问的包围下,她没有问出任何一个,也不想得到任何答案。Arcaea的光芒已经使她心满意足。<br>这是她与这个新世界的邂逅。
===英文剧情====
Her first impression was that she'd awakened to a cloud of glass butterflies.<br>"How pleasant," she thought, "that these figures can move as well. Where are the strings?"<br><br>She sat onto her knees, fixed her dress, and found that there were no strings, and these were not<br>butterflies. Glass shards, flying on their own. "Delightful!" she felt, and so she said it.<br><br>The glass reflected another world than the one in white surrounding her. In it she could see reflections<br>of seas, cities, fires, lights; she rose her hand to scatter them, and laughed in joy.<br><br>She didn't know these pieces of glass had a name: Arcaea.<br>To tell the truth, they were so beautiful that it didn't matter the name.<br>She entertained herself by touching them, swirling them, watching them. That was enough, no?<br><br>There were six questions to ask: who, what, where, when, why, and how.<br>Of these questions, she asked none and desired no answers, content instead to bask in the glow of Arcaea.<br>This was her meeting with a new world.

2019年3月23日 (六) 22:34的版本

Arcaea的story模式是玩家带领搭档探寻记忆的地方,只有在这玩家可以探寻到Arcaea的世界观。原来的Stroy根本没人看

该模式于v2.0.0时被添加。

有几点注意事项:

  1. 本模式是离线部分,故事解锁程度取决于本机,所以本模式的内容也属于云同步内容。
  2. 本模式是课题对应曲解锁,大部分故事需要对应人物打对应解锁。
    • 打的曲目可以是任何难度(零光玩家松了口气)
      • 打的时候搭档是可以锁技能的。上面的肯定不高兴
  3. 当剧情牵涉到隐藏曲时会有一个小 ! 做标记,但如果你已解锁隐藏曲,该感叹号照旧存在。

界面

[[文件:|1024px]]

story模式界面中,最底部表明你当前所处故事类型。同时你能在底部看到搭档框向上引出一条线对应多个菱形。每个菱形对应一个挑战,也对应一段故事。

线的左右可能会表示出该剧情线所需要的曲包。

界面左边是翻页按钮,右边点击可切换类型。

Main(主线)故事详细内容

主线故事是牵涉到对立的故事,也是游戏世界观的精髓。

1-1

解锁条件:购入Eternal Core曲包
解锁要求:采用通过Lumia

中文剧情=

恢复意识的她,发现自己苏醒于这个飞舞着玻璃蝴蝶的地方。
“多么令人愉快啊,”她想,“这些美妙的图案居然能在空中移动呢。牵引着它们的丝线在哪里?”

她蹲了下来,整了整裙子,环顾四周才发现这附近没有任何丝线。那些事物,也并不是蝴蝶——
玻璃碎片,不依靠任何外力便飞舞于空中。“太美妙了!”她自心底赞叹道。

这些玻璃反射出了另一个纯洁的世界。她从中看见海洋、城市、火焰、光芒;美好的景象目不暇接。
她抬起了自己的手,试图去抓住它们,开心地笑了出来。

她并不知道这些玻璃碎片有个名字:Arcaea。
实际上,名字对这些过于美好的事物来说并不重要。
她触碰、旋转、观察它们;她靠这样来娱乐自己。这已经足够了,难道不是吗?

现在留给她的,有六个问题:何人、何事、何处、何时、何故与何情。
在这些疑问的包围下,她没有问出任何一个,也不想得到任何答案。Arcaea的光芒已经使她心满意足。
这是她与这个新世界的邂逅。

英文剧情=

Her first impression was that she'd awakened to a cloud of glass butterflies.
"How pleasant," she thought, "that these figures can move as well. Where are the strings?"

She sat onto her knees, fixed her dress, and found that there were no strings, and these were not
butterflies. Glass shards, flying on their own. "Delightful!" she felt, and so she said it.

The glass reflected another world than the one in white surrounding her. In it she could see reflections
of seas, cities, fires, lights; she rose her hand to scatter them, and laughed in joy.

She didn't know these pieces of glass had a name: Arcaea.
To tell the truth, they were so beautiful that it didn't matter the name.
She entertained herself by touching them, swirling them, watching them. That was enough, no?

There were six questions to ask: who, what, where, when, why, and how.
Of these questions, she asked none and desired no answers, content instead to bask in the glow of Arcaea.
This was her meeting with a new world.