故事模式:修订间差异

来自Arcaea中文维基
第21行: 第21行:


 界面左边是翻页按钮,右边点击可切换类型。
 界面左边是翻页按钮,右边点击可切换类型。
==Main(主线)故事 详细内容==
==Main(主线)故事==
<center>'''|以下内容将会被''' {{移动}} '''至[[Story模式剧情详表]],请勿在此编辑|'''</center>
 
 主线故事是牵涉到[[搭档#1.光(Hikari)|光]]和[[搭档#2.对立(Tairitsu)|对立]]的故事,也是游戏世界观的精髓。
 主线故事是牵涉到[[搭档#1.光(Hikari)|光]]和[[搭档#2.对立(Tairitsu)|对立]]的故事,也是游戏世界观的精髓。
===1-1===
解锁条件:购入[[Eternal Core]]曲包<br>解锁要求:采用[[搭档#1.光(Hikari)|光]]通过[[Lumia]]
====中文剧情====
恢复意识的她,发现自己苏醒于这个飞舞着玻璃蝴蝶的地方。<br>“多么令人愉快啊,”她想,“这些美妙的图案居然能在空中移动呢。牵引着它们的丝线在哪里?”<br><br>她蹲了下来,整了整裙子,环顾四周才发现这附近没有任何丝线。那些事物,也并不是蝴蝶——<br>玻璃碎片,不依靠任何外力便飞舞于空中。“太美妙了!”她自心底赞叹道。<br><br>这些玻璃反射出了另一个纯洁的世界。她从中看见海洋、城市、火焰、光芒;美好的景象目不暇接。<br>她抬起了自己的手,试图去抓住它们,开心地笑了出来。<br><br>她并不知道这些玻璃碎片有个名字:Arcaea。<br>实际上,名字对这些过于美好的事物来说并不重要。<br>她触碰、旋转、观察它们;她靠这样来娱乐自己。这已经足够了,难道不是吗?<br><br>现在留给她的,有六个问题:何人、何事、何处、何时、何故与何情。<br>在这些疑问的包围下,她没有问出任何一个,也不想得到任何答案。Arcaea的光芒已经使她心满意足。<br>这是她与这个新世界的邂逅。
====英文剧情====
Her first impression was that she'd awakened to a cloud of glass butterflies.<br>"How pleasant," she thought, "that these figures can move as well. Where are the strings?"<br><br>She sat onto her knees, fixed her dress, and found that there were no strings, and these were not<br>butterflies. Glass shards, flying on their own. "Delightful!" she felt, and so she said it.<br><br>The glass reflected another world than the one in white surrounding her. In it she could see reflections<br>of seas, cities, fires, lights; she rose her hand to scatter them, and laughed in joy.<br><br>She didn't know these pieces of glass had a name: Arcaea.<br>To tell the truth, they were so beautiful that it didn't matter the name.<br>She entertained herself by touching them, swirling them, watching them. That was enough, no?<br><br>There were six questions to ask: who, what, where, when, why, and how.<br>Of these questions, she asked none and desired no answers, content instead to bask in the glow of Arcaea.<br>This was her meeting with a new world.
===1-2===
解锁条件:完成[[Story模式#1-1|1-1]],购入[[Eternal Core]]曲包<br>解锁要求:采用[[搭档#1.光(Hikari)|光]]通过[[memoryfactory.lzh]]
====中文剧情====
但是,疑问还是不可避免地来临了。<br><br>少女立于玻璃碎片的螺旋中,沉思着:“但说实话,它们究竟是什么呢?”<br>传送门入口?窗户?抑或是……回忆?<br><br>最后的猜测,“回忆”,使她一怔。“它们是回忆,”她失声说道。<br>就在这一刻,那股疑惑消失殆尽。<br><br>因为某种原因,这个地方充满了回忆。谁的回忆?又是什么回忆?她心中不能肯定。<br>但她已经停止了疑问。<br><br>因为某种原因,那些玻璃跟随着她。虽然她无法抓住它们,但碎片仍然与她形影不离。<br>一时兴起的她,决定要开始收集它们。<br><br>一片一片收集。<br>没有任何理由。
====英文剧情====
But questions come inevitably.<br><br>The girl stands amidst the spiral of glass and wonders, "But really, what are these?"<br>Portals? Windows? Memories?<br><br>This last answer, "memories", strikes a chord with her. "They're memories," she says, faintly. And like that,<br>her questions stop.<br><br>For some reason, this is a place all full of memories. Whose memories, or of what, she can't tell for certain,<br>but her questioning has already ended.<br><br>For some reason the glass follows her. She can't hold any of it, but it comes to her nonetheless. On a whim,<br>she decides she will begin gathering it.<br><br>Piece by piece.<br>For no reason at all.

2019年3月23日 (六) 23:05的版本

Arcaea的story模式是玩家带领搭档探寻记忆的地方,只有在这玩家可以探寻到Arcaea的世界观。原来的Stroy根本没人看

该模式于v2.0.0时被添加。

有几点注意事项:

  1. 本模式是离线部分,故事解锁程度取决于本机,所以本模式的内容也属于云同步内容。
  2. 本模式是课题对应曲解锁,大部分故事需要对应人物打对应解锁。
    • 打的曲目可以是任何难度(零光玩家松了口气)
      • 打的时候搭档是可以锁技能的。上面的肯定不高兴
  3. 当剧情牵涉到隐藏曲时会有一个小 ! 做标记,但如果你已解锁隐藏曲,该感叹号照旧存在。

界面

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story模式界面中,最底部表明你当前所处故事类型。同时你能在底部看到搭档框向上引出一条线对应多个菱形。每个菱形对应一个挑战,也对应一段故事。

线的左右可能会表示出该剧情线所需要的曲包。

界面左边是翻页按钮,右边点击可切换类型。

Main(主线)故事

主线故事是牵涉到对立的故事,也是游戏世界观的精髓。