「Grievous Lady」:修訂間差異

出自Arcaea中文维基
→‎解禁方法:​ 打错了
→‎解禁方法:​ 解锁进度获得计算,删除旧内容
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<div style="font-weight:bold;font-style:italic">旧说明,待清理</div>
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====Past谱面(基本确定)====
=====解锁=====
在符合以上先决条件时,游玩[[Axium Crisis]]的PST难度时达到下列条件后,游戏会被强制转入Grievous Lady(PST)。然而也有[https://zawazawa.jp/arcaea/topic/5/23 报告(日语)]表明在以下条件达成时并没有被强制转入Grievous Lady,<s>似乎解锁还要「看脸」。</s>
* 在双蛇休息段(大约在第423、424个note处)之前回忆率达到90%以上。
=====游玩=====
* Clear后即可解锁PST难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度/水平获得10~35%不等的解锁进度。解锁进度达到 100% 后即可解锁 PST 难度的Grievous Lady。
====Present谱面(基本确定)====
===== 解锁 =====
在符合以上先决条件时,游玩[[Axium Crisis]]的PRS难度时达到下列条件后,游戏会被强制转入Grievous Lady(PRS)。然而也有[https://zawazawa.jp/arcaea/topic/5/23 报告(日语)]表明在以下条件达成时并没有被强制转入Grievous Lady,<s>似乎解锁还要「看脸」。</s>
* 在双蛇休息段(大约在第609、610个note处)之前回忆率达到一定数值以上(之前有表示 90%)。
* 有报告表明如果对立的等级高的话,强制转入Grievous Lady(PRS)所需的回忆率可能会减少。


===== 游玩 =====
===== 游玩 =====


* Clear后即可解 锁PRS 难度的Grievous Lady。
* Clear后即可 直接 锁相应 难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度/水平 得5~23%不等的 解锁进度。解锁进度达到100%后即可解 锁PRS 难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度获 解锁进度。解锁进度达到100%后即可解 锁FTR 难度的Grievous Lady。 实际获得的进度为
 
  最大值 &times; ( 物量数<sub>TrackLost处</sub> &divide; 物量数<sub>总</sub> ) <sup>2</sup>
====Future谱面(迷雾重重)====
* 若此式计算得值小于最小值,则获得最小值 解锁 进度。
 
** 玩FTR 难度 在1136音符处失败 则获得 15%&times;(1136&divide;1450)<sup>2</sup> = 9.2%
===== 解锁=====
 
  在符合以上先决条件时, 玩[[Axium Crisis]]的FTR 难度 时达到下列条件后 游戏会被强制转入Grievous Lady(FTR)。
* 在游玩时需使用Lv6以上的[[搭档#2. 对立(Tairitsu)|对立]]为搭档。
* 在双蛇休息段(大约在第712、713个note处)之前,回忆率需要达到下表所示的数值(仍需验证)。
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
{| class="wikitable" style="text-align:center" cellspacing="0" cellpadding="5"
! scope="row"| [[搭档#2. 对立(Tairitsu)|对立]]等级
! scope="row"|  获得进度
! scope="row"| 出现
! scope="row"| PST
! scope="row"| 未出现
! scope="row"| PRS
! scope="row"| 验证报告
! scope="row"| FTR
|-
|-
| 最小值
| 10
| 7
| 7
| 100%
| 5
(全Pure判定)
|
| [//zawazawa.jp/arcaea/topic/5/36 トピック#36]
|-
| 8
| 87%
| 79%
| [//zawazawa.jp/arcaea/topic/5/22 トピック#22]
|-
| 9
| 76%、78%
| 70%
| [//twitter.com/uks_otg/status/927008325304070146 Twitter]
|-
| 9
|
| 75%
| [//zawazawa.jp/arcaea/topic/5/39 トピック#39]
|-
| 10
| 70%
|
| [//zawazawa.jp/arcaea/topic/5/34 トピック#34]
|-
| 11
| 65%
|
| [//zawazawa.jp/arcaea/topic/5/53 トピック#53]
|-
| 12
|
| 55%
| [//zawazawa.jp/arcaea/topic/5/35 トピック#35]
|-
| 12
| 61%以上
| 49%
| [//zawazawa.jp/arcaea/topic/5/27 トピック#27]
|-
| 12
| 60%、63%
| 57%
| [//zawazawa.jp/arcaea/topic/5/43 トピック#43]
|-
| 13
| 58%以下
|
| [//twitter.com/s_cremation/status/927292739766558720 Twitter]
|-
|-
| 最大值
| 35
| 23
| 15
| 15
| 50%以下
|
| [//zawazawa.jp/arcaea/topic/5/33 トピック#33]
|-
| 16
| 44%
| 39%
| [//zawazawa.jp/arcaea/topic/5/41 トピック#41]
|-
| 16
| 40%
|
| [//zawazawa.jp/arcaea/topic/5/88 トピック#88]
|-
| 17
| 35%
| 34%
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 17
| 30%
|
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 18
| 27%
|
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 19
| 25%
|
| [//zawazawa.jp/arcaea/topic/5/91 トピック#91]
|-
| 20
| 20%左右
|
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
| 20
|
| 20%
| [//wikiwiki.jp/arcaea/?Grievous%20Lady#comment コメント]
|-
|-
|}
|}
* 有[//zawazawa.jp/arcaea/topic/5/69 报告]表明,全部以 4,400,000 左右的分数中途 Track Lost 的情况下,有32次解锁了3%,2次解锁了2%,在34次游玩后达成 100% 解锁。
** v1.7.0更新后解锁进度下限提升至5%(照顾新人的设计)
===== 游玩 =====
* Clear后即可直接解锁FTR难度的Grievous Lady。
* 若中途 Track Lost,则会根据游玩进度/水平获得5~15%不等的解锁进度。解锁进度达到100%后即可解锁FTR难度的Grievous Lady。
</div></div>


=== 游戏相关 ===
=== 游戏相关 ===

於 2019年2月14日 (四) 23:09 的修訂

目前Arcaea中唯一一個FTR 10,是勁爆魔王曲。*2018.07.16,唯二

Arcaea再也不是拇指遊戲,然而有人用拇指打出了FR。

※解歌方法還在驗證階段,詳細解禁方法見下文#解禁方法

Grievous Lady

File:Songs GL.jpg Grievous Lady
編曲 Team Grimoire vs Laur
收錄曲包 Vicious Labyrinth
難度 [Past] [Present] [Future]
等級 6 9 10
note數量 956 1194 1450
note編寫 迷路第一層 迷路第二層 迷路深層
時長 2:21
BPM 210
更新時間 v1.5.0

(2017/11/03)

解禁方法

  • 目前貼吧的看法是在雙蛇休息段之前Lost數小於當前Tairitsu的等級數(離線下則必須全連)
  • 但也已經有人在PRS鋼琴前奏段故意全Lost的情況下正常進入,因此有理論認為是雙蛇段前血量大於等於(60-Tairitsu等級數)。

先決條件

  • 需要通過遊玩Axium Crisis來解鎖Grievous Lady。
  • 在遊玩時需使用對立為搭檔。

注意事項

  • 進入Grievous Lady後,遊戲將自動進入HARD模式。回憶率槽會轉為一個擁有 100HP 的血槽,每流失(LOST)一個 note 血槽會減 9HP,當HP為0後,自動 Track Lost。

解鎖條件

在符合以上先決條件時,遊玩Axium Crisis至 85.701s 到 85.999s 之間,遊戲會判定是否滿足解鎖條件,如條件滿足則觸發異象效果。

  • 角色等級為1~5級時,需要全連在此之前所有音符(即無lost判定)
  • 角色等級為6~10級時,血條應高於固定數值,計算公式為 130 - 6 × 等級
  • 角色等級為11~20級時,血條應高於固定數值,計算公式為 120 - 5 × 等級

即分等級解鎖條件如下表:

對立等級 血條要求
1-5 全連
6 94
7 88
8 82
9 76
10 70
11 65
12 60
13 55
14 50
15 45
16 40
17 35
18 30
19 25
20 20
遊玩
  • Clear後即可直接解鎖相應難度的Grievous Lady。
  • 若中途 Track Lost,則會根據遊玩進度獲得解鎖進度。解鎖進度達到100%後即可解鎖FTR難度的Grievous Lady。實際獲得的進度為
 最大值 × ( 物量数TrackLost处 ÷ 物量数 ) 2
  • 若此式計算得值小於最小值,則獲得最小值解鎖進度。
    • 遊玩FTR難度在1136音符處失敗,則獲得 15%×(1136÷1450)2 = 9.2%
獲得進度 PST PRS FTR
最小值 10 7 5
最大值 35 23 15

遊戲相關

  • FTR難度最開始的地方包含和PRAGMATISMSheriruth類似部分,然而在210的BPM下仍然十分可怕
  • FTR中部有兩個隱藏note,請查看該譜面確認視頻。

故事

英文原文

• Past

Perhaps she should have worried, because her heart was suddenly in pain.

She drew back, covered her mouth, and her eyes went wide in confusion. She had been standing on the floor of a gigantic and bitter maze that doubled as a tower, but she now began to fall to her knees. Before she hit the ground, the structure began to break and fall first.

The memories of sorrowful days that she had gathered came around her like a cloak, the tower's memories turned from a falling slow rain into a downpour. She and the maze fell like stones, and although she should have been terrified to drop so far and so fast, all she could feel was confusion.

She splashed down into a sea of the fragmented happiness of other worlds. The waves she and the crashing labyrinth caused were immense. Glass pushed against glass in a way that could be described as both ugly and beautiful, and she knelt at the center of that storm.

She was confused because she was hurting. Everything hurt. Her heart was bursting. The cloak of memories that she'd collected turned into a grotesque sphere and surrounded her. The world of white disappeared from her vision, leaving only horrible things. Heaving, sweating, and trembling, she looked into the glass, into the Arcaea, deeply. And as she came to realize that her heart was breaking,

That her sanity was breaking,

The memory of the end of the world that she'd seen earlier slowly drifted into view.

• Present

The girl had felt many emotions since her waking into the white and ruined world. Mostly, she'd felt anger, but she'd been able to turn that anger into a strange sort of hope. True, she didn't have much of a plan. In fact, she was only walking forward because she believed at the end of her steps there would be something good. She had hope. She was certain that this chaos was leading into light. She was certain that the torments she was facing, that the horrors she was holding, could be completely shattered.

Yes, she was emotional. She felt so strongly that when faced with the idea that no, in fact, nothing had a purpose...she began to suffer.

The cruelest fate is to have hope and see it crushed before your eyes. And so the girl sat on her knees in a malformed circle of death, looking at a world coming to its end. This was the first time she had felt the emotion of sadness, and it was quickly turning into despair.The world of Arcaea was a pointless world. It was the manifestation of worlds gone. It had no substance, only the reflections of such. Even the glowing and joyful memories she had sometimes encountered on her way were still only memories of the past. Like night comes after day, they had to have led into the end she now saw spinning slowly in the air before her. Her eyes welled with tears.

She had felt so much since waking up.

She'd felt joy. Joy left her.

She'd felt felt fear. Fear left her.

Anger left her.

Hope left her.

Even sadness and despair now left her.

Her eyes went dark and she could feel resonance with the glass. The shell of memories around her began to crack and split open. She emerged from it and stood in the blinding light, and couldn't feel anything at all.

• Future

Like an ocean stained with oil, the memories of a cursed labyrinth and the memories she had brought with her all fell and muddled into the soothing glass around her. Most of them churned into a gray mass, some would suddenly jut up from the ground like spikes. She went still, and slowly looked over every shard, just...counting them. Even when memories came shooting up sharply near her eyes, she continued to count.

Eventually she lifted a finger, beckoning some of the shards toward her. And, with a simple thought, the fragments came together in the shape of a fragile butterfly. She commanded it into the sky, to reflect the world of white, and when it came down again to tell her what it had seen, with a simple thought she slowly tore off each of its wings, and let it fall into nothing. Then, she walked forward from the corrupted sea, willing each pillar of lost time that entered her path to explode and shatter.

---

Time passed. She changed.

She no longer sought to collect memories. She walked through the world mostly absently. She discovered things about it and about herself, but she had no ambitions.

Now she walked beside an old and crumbling building, twirling a parasol she had found in the ruins some day. Silently, a creature formed of glass reflecting bitter days glided down toward her from the sky. It resembled a glistening and jagged crow, and it was something she considered no more than a tool. After that day at the now-fallen tower, she'd become more in-tune with the chaotic Arcaea and was able to call upon things like this. In its own way, it whispered to her of places beyond her reach in the blinding white world. Glaring at it, she had it burst and fall apart, and she moved on.

These crows of hers sickened her with news. The world was empty, that's all they said. That she knew. She'd never find anyone else here.

She wanted to. She needed to. But, it was not because she hoped to have someone to share her fate with.

She needed to let this frustration out on something alive. She needed someone to hurt.

試聽

遊玩視頻

參考資料

1. Grievous Lady - Arcaea Wiki (日語)