「潜力值」:修訂間差異

出自Arcaea中文维基
無編輯摘要
(xecus的那个网页已经过期了x)
第10行: 第10行:
***分数大于等于EX或者困难模式track lost,如果比top中的最小值大(也就是可以更新top),那么会把recent中ptt最低的pc写出(同ptt则取最早);否则不计入。
***分数大于等于EX或者困难模式track lost,如果比top中的最小值大(也就是可以更新top),那么会把recent中ptt最低的pc写出(同ptt则取最早);否则不计入。
**这里的困难模式Track Lost就是指Hard回忆条降至0导致的 Track lost ,与EX效果相同
**这里的困难模式Track Lost就是指Hard回忆条降至0导致的 Track lost ,与EX效果相同
***v1.7.0光的个人主线包更新后需留意[[搭档#15.光(Fracture)|光(Fracture)]]的Overflow特性虽然会触发Hard模式回忆条,但是结算并不归于'''Hard'''而是'''Easy''' 
***v1.7.0光的个人主线包更新后需留意[[搭档#15.光(Fracture)|光(Fracture)]]的Overflow特性虽然会触发Hard模式回忆条,但是结算并不归于'''Hard'''而是'''Easy'''
***对应的,由[[搭档#14.光(Zero)|光(Zero)]]触发进入[[Fracture Ray]]时,或由[[搭档#2.对立(Tairitsu)|对立]]触发进入[[Grievous Lady]]时,为真实Hard模式。
***对应的,由[[搭档#14.光(Zero)|光(Zero)]]触发进入[[Fracture Ray]]时,或由[[搭档#2.对立(Tairitsu)|对立]]触发进入[[Grievous Lady]]时,为真实Hard模式。


第19行: 第19行:
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|-
|-
! 分数 !! 单次成绩ptt
!分数!!单次成绩ptt
|-
|-
| ≥ 10,000,000(即PM) || 定数+2 (此时屏蔽物量影响)
|≥ 10,000,000(即PM)||定数+2 (此时屏蔽物量影响)
|-
|-
| ≥ 9,950,000 且 < 10,000,000 || 定数+1.5+(分数 - 9,950,000)/100,000
|≥ 9,950,000 且 < 10,000,000||定数+1.5+(分数 - 9,950,000)/100,000
|-
|-
| ≥ 9,800,000 且 < 9,950,000 || 定数+1+(分数 - 9,800,000)/400,000
|≥ 9,800,000 且 < 9,950,000||定数+1+(分数 - 9,800,000)/400,000
|-
|-
| < 9,800,000 || 定数+(分数 - 9,500,000)/300,000 (下限为0)
|< 9,800,000||定数+(分数 - 9,500,000)/300,000 (下限为0)
|}
|}


第39行: 第39行:
{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|-
|-
! 评级 !! 分数 !! 单次成绩ptt
!评级!!分数!!单次成绩ptt
|-
|-
|rowspan="5"| EX || 10,001,450 || 定数+2.00
| rowspan="5" |EX||10,001,450||定数+2.00
|-
|-
| 10,000,000 || 定数+2.00
|10,000,000||定数+2.00
|-
|-
| 9,950,000 || 定数+1.50
|9,950,000||定数+1.50
|-
|-
| 9,949,999 || 定数+1.37
|9,949,999||定数+1.37
|-
|-
| 9,800,000 || 定数+1.00
|9,800,000||定数+1.00
|-
|-


| AA || 9,500,000 || 定数
|AA||9,500,000||定数
|-
|-
| A || 9,200,000 || 定数-1.00
|A||9,200,000||定数-1.00
|-
|-
| B || 8,900,000 || 定数-2.00
|B||8,900,000||定数-2.00
|-
|-
| C || 8,600,000 || 定数-3.00
|C||8,600,000||定数-3.00
|}
|}


第70行: 第70行:
 原理:30best+10recent,AA时单曲成绩ptt等于定数
 原理:30best+10recent,AA时单曲成绩ptt等于定数


 首先,建一个新账户
# 首先,建一个新账户
# 打三遍同一个谱面,'''尽量控分在950w''',此时当前ptt应当为
# '''ptt=(rencent成绩总和+best成绩总和)/40'''
# 根据ptt的构成推导得 '''ptt=(定数x3 + 定数x1)/40 =定数/10'''  即得到定数=当前ptt*10


 
* 优点:只要打少量的次数即可,无大量时间金钱投入。
打三遍同一个谱面,'''尽量控分在950w''',此时当前ptt应当为
* 缺点:每次都要新建账户,浪费服务器资源;精度有限;对普通玩家而言本方法只能用于估测(并且要打至少4遍),需要控分,难度过高。
 
'''ptt=(rencent成绩总和+best成绩总和)/40'''
 
 
根据ptt的构成推导得
 
'''ptt=(定数x3 + 定数x1)/40 =定数/10'''
 
 
即得到定数=当前ptt*10
 
 
 优点:只要打少量的次数即可,无大量时间金钱投入。
 
 缺点:每次都要新建账户,浪费服务器资源;精度有限;对普通玩家而言本方法只能用于估测(并且要打至少4遍),需要控分,难度过高。




第119行: 第107行:


 缺点:受World体力限制,定数越低要求分数越高,需要大量时间金钱投入,精度不够(最高0.2)
 缺点:受World体力限制,定数越低要求分数越高,需要大量时间金钱投入,精度不够(最高0.2)
====数据回溯法(Xecus法)====
原理:使用了lowiro得api,返回的是精确数据
通过[https://lab.zl-studio.cn/ArcSearch/ Arcaea资料查询]来获得最近分数'''以及对应ptt'''
由公式反推获得定数
优点:一次算出
缺点:1.8.1后只能算最近游玩的。'''频繁切换''',


===现阶段定数===
===现阶段定数===
第146行: 第121行:
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center"
{| class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center"
|-
|-
! Songs !! FTR Level !! PRS Level !! PST Level 
!Songs!!FTR Level!!PRS Level!!PST Level
|-
|-
| [[Grievous Lady]] || 11.2 || 9.1 || 6.5
|[[Grievous Lady]]||11.2||9.1||6.5
|-
|-
| [[Fracture Ray]] || 11.1 || 9.2 || 6.0
|[[Fracture Ray]]||11.1||9.2||6.0
|-
|-
| [[SAIKYO STRONGER]] || 11.0 || 9.3 || 5.5
|[[SAIKYO STRONGER]]||11.0||9.3||5.5
|-
|-
| [[Cyaegha]] || 10.8 || 8.1 || 5.5
|[[Cyaegha]]||10.8||8.1||5.5
|-
|-
| [[Halcyon]] || 10.7 || 8.5 || 5.5
|[[Halcyon]]||10.7||8.5||5.5
|-
|-
| [[Ringed Genesis]] || 10.7 || 8.5 || 5.5
|[[Ringed Genesis]]||10.7||8.5||5.5
|-
|-
| [[Sheriruth]] || 10.6 || 7.8 || 5.5
|[[Sheriruth]]||10.6||7.8||5.5
|-
|-
| [[Axium Crisis]] || 10.6 || 8.3 || 5.5
|[[Axium Crisis]]||10.6||8.3||5.5
|-
|-
| [[Corps-sans-organes]] || 10.6 || 7.0 || 4.0
|[[Corps-sans-organes]]||10.6||7.0||4.0
|-
|-
| [[ouroboros -twin stroke of the end-]] || 10.6 || 7.4 || 4.5
|[[ouroboros -twin stroke of the end-]]||10.6||7.4||4.5
|-
|-
| [[World Vanquisher]] || 10.6 || 5.5 || 2.5
|[[World Vanquisher]]||10.6||5.5||2.5
|-
|-
| [[αterlβus]] || 10.5 || 7.3 || 4.0
|[[αterlβus]]||10.5||7.3||4.0
|-
|-
| [[γuarδina]] || 10.5 || 7.4 || 4.0
|[[γuarδina]]||10.5||7.4||4.0
|-
|-
| [[GLORY:ROAD]] || 10.5 || 7.4 || 4.5
|[[GLORY:ROAD]]||10.5||7.4||4.5
|-
|-
| [[Cyanine]] || 10.5 || 7.2 || 4.0
|[[Cyanine]]||10.5||7.2||4.0
|-
|-
| [[Tiferet]] || 10.5 || 7.7 || 4.5
|[[Tiferet]]||10.5||7.7||4.5
|-
|-
| [[Valhalla:0]] || 10.5 || 7.5 || 4.5
|[[Valhalla:0]]||10.5||7.5||4.5
|-
|-
| [[Singularity]] || 10.4 || 7.5 || 4.5
|[[Singularity]]||10.4||7.5||4.5
|-
|-
| [[Ikazuchi]] || 10.4 || 7.7 || 3.5
|[[Ikazuchi]]||10.4||7.7||3.5
|-
|-
| [[Nirv lucE]] || 10.3 || 7.5 || 2.5
|[[Nirv lucE]]||10.3||7.5||2.5
|-
|-
| [[Metallic Punisher]] || 10.3 || 7.1 || 3.0
|[[Metallic Punisher]]||10.3||7.1||3.0
|-
|-
| [[Scarlet Lance]] || 10.3 || 7.0 || 4.0
|[[Scarlet Lance]]||10.3||7.0||4.0
|-
|-
| [[Garakuta Doll Play]] || 10.3 || 6.5 || 4.5
|[[Garakuta Doll Play]]||10.3||6.5||4.5
|-
|-
| [[Ether Strike]] || 10.2 || 8.2 || 5.5
|[[Ether Strike]]||10.2||8.2||5.5
|-
|-
| [[conflict]] || 10.2 || 7.6 || 4.5
|[[conflict]]||10.2||7.6||4.5
|-
|-
| [[PRAGMATISM]] || 10.1 || 8.2 || 4.5
|[[PRAGMATISM]]||10.1||8.2||4.5
|-
|-
| [[IZANA]] || 10.1 || 8.3 || 5.0
|[[IZANA]]||10.1||8.3||5.0
|-
|-
| [[trappola bewitching]] || 10.0 || 6.0 || 3.0
|[[trappola bewitching]]||10.0||6.0||3.0
|-
|-
| [[Modelista]] || 10.0 || 7.4 || 3.5
|[[Modelista]]||10.0||7.4||3.5
|-
|-
| [[Vicious Heroism]] || 10.0 || 7.3 || 4.0
|[[Vicious Heroism]]||10.0||7.3||4.0
|-
|-
| [[Heavensdoor]] || 10.0 || 7.4 || 4.5
|[[Heavensdoor]]||10.0||7.4||4.5
|-
|-
| [[Alexandrite]] || 9.9 || 7.3 || 4.5
|[[Alexandrite]]||9.9||7.3||4.5
|-
|-
| [[Einherjar Joker]] || 9.9 || 7.0 || 4.0
|[[Einherjar Joker]]||9.9||7.0||4.0
|-
|-
| [[SOUNDWiTCH]] || 9.9 || 6.5 || 3.5
|[[SOUNDWiTCH]]||9.9||6.5||3.5
|-
|-
| [[Mirzam]] || 9.9 || 7.3 || 4.0
|[[Mirzam]]||9.9||7.3||4.0
|-
|-
| [[Party Vinyl]] || 9.8 || 7.6 || 4.0
|[[Party Vinyl]]||9.8||7.6||4.0
|-
|-
| [[Sulfur]] || 9.8 || 6.0 || 4.0
|[[Sulfur]]||9.8||6.0||4.0
|-
|-
| [[Illegal Paradise]] || 9.8 || 7.5 || 2.0
|[[Illegal Paradise]]||9.8||7.5||2.0
|-
|-
| [[Memory Forest]] || 9.8 || 6.0 || 3.5
|[[Memory Forest]]||9.8||6.0||3.5
|-
|-
| [[Fallensquare]] || 9.8 || 6.5 || 3.0
|[[Fallensquare]]||9.8||6.5||3.0
|-
|-
| [[Nhelv]] || 9.8 || 7.0 || 3.0
|[[Nhelv]]||9.8||7.0||3.0
|-
|-
| [[Dreamin' Attraction!!]] || 9.8 || 7.6 || 4.5
|[[Dreamin' Attraction!!]]||9.8||7.6||4.5
|-
|-
| [[Cybernecia Catharsis]] || 9.8 || 7.2 || 4.0
|[[Cybernecia Catharsis]]||9.8||7.2||4.0
|-
|-
| [[Avant Raze]] || 9.8 || 6.5 || 3.5
|[[Avant Raze]]||9.8||6.5||3.5
|-
|-
| [[Red and Blue]] || 9.7 || 7.7 || 4.0
|[[Red and Blue]]||9.7||7.7||4.0
|-
|-
| [[BLRINK]] || 9.7 || 7.4 || 3.5
|[[BLRINK]]||9.7||7.4||3.5
|-
|-
| [[SUPERNOVA]] || 9.7 || 6.0 || 3.0
|[[SUPERNOVA]]||9.7||6.0||3.0
|-
|-
| [[The Message]] || 9.7 || 6.5 || 3.0
|[[The Message]]||9.7||6.5||3.0
|-
|-
| [[Quon]] || 9.7 || 6.5 || 4.0
|[[Quon]]||9.7||6.5||4.0
|-
|-
| [[Ignotus]] || 9.7 || 6.5 || 3.5
|[[Ignotus]]||9.7||6.5||3.5
|-
|-
| [[DX Choseinou Full Metal Shojo]] || 9.7 || 6.0 || 3.0
|[[DX Choseinou Full Metal Shojo]]||9.7||6.0||3.0
|-
|-
| [[Corruption]] || 9.7 || 6.5 || 3.0
|[[Corruption]]||9.7||6.5||3.0
|-
|-
| [[Dreadnought]] || 9.7 || 7.3 || 4.0
|[[Dreadnought]]||9.7||7.3||4.0
|-
|-
| [[Monochrome Princess]] || 9.7 || 7.4 || 4.5
|[[Monochrome Princess]]||9.7||7.4||4.5
|-
|-
| [[Filament]] || 9.7 || 7.4 || 4.5
|[[Filament]]||9.7||7.4||4.5
|-
|-
| [[BATTLE NO.1]] || 9.7 || 6.5 || 3.5
|[[BATTLE NO.1]]||9.7||6.5||3.5
|-
|-
| [[Yosakura Fubuki]] || 9.6 || 7.2 || 4.5
|[[Yosakura Fubuki]]||9.6||7.2||4.5
|-
|-
| [[CROSS✝︎SOUL]] || 9.6 || 7.6 || 4.0
|[[CROSS✝︎SOUL]]||9.6||7.6||4.0
|-
|-
| [[carmine:scythe]] || 9.6 || 7.6 || 4.0
|[[carmine:scythe]]||9.6||7.6||4.0
|-
|-
| [[Amygdata]] || 9.6 || 7.1 || 4.0
|[[Amygdata]]||9.6||7.1||4.0
|-
|-
| [[Linear Accelerator]] || 9.6 || 6.5 || 2.5
|[[Linear Accelerator]]||9.6||6.5||2.5
|-
|-
| [[OMAKENO Stroke]] || 9.6 || 6.5 || 3.0
|[[OMAKENO Stroke]]||9.6||6.5||3.0
|-
|-
| [[Vindication]] || 9.6 || 6.5 || 4.0
|[[Vindication]]||9.6||6.5||4.0
|-
|-
| [[A Wandering Melody of Love]] || 9.6 || 7.3 || 3.5
|[[A Wandering Melody of Love]]||9.6||7.3||3.5
|-
|-
| [[Heavenly caress]] || 9.6 || 7.5 || 3.5
|[[Heavenly caress]]||9.6||7.5||3.5
|-
|-
| [[Impure Bird]] || 9.5 || 5.5 || 2.0
|[[Impure Bird]]||9.5||5.5||2.0
|-
|-
| [[Syro]] || 9.5 || 6.5 || 3.5
|[[Syro]]||9.5||6.5||3.5
|-
|-
| [[Specta]] || 9.5 || 6.5 || 3.5
|[[Specta]]||9.5||6.5||3.5
|-
|-
| [[Lethaeus]] || 9.5 || 6.5 || 3.5
|[[Lethaeus]]||9.5||6.5||3.5
|-
|-
| [[Lost Civilization]] || 9.5 || 7.3 || 4.0
|[[Lost Civilization]]||9.5||7.3||4.0
|-
|-
| [[VECTOЯ]] || 9.5 || 7.0 || 3.0
|[[VECTOЯ]]||9.5||7.0||3.0
|-
|-
| [[DataErr0r]] || 9.5 || 7.5 || 3.0
|[[DataErr0r]]||9.5||7.5||3.0
|-
|-
| [[Blaster]] || 9.5 || 7.0 || 4.0
|[[Blaster]]||9.5||7.0||4.0
|-
|-
| [[Be There]] || 9.5 || 7.5 || 4.0
|[[Be There]]||9.5||7.5||4.0
|-
|-
| [[Black Territory]] || 9.5 || 7.1 || 3.0
|[[Black Territory]]||9.5||7.1||3.0
|-
|-
| [[Your voice so... feat. Such]] || 9.4 || 6.5 || 3.5
|[[Your voice so... feat. Such]]||9.4||6.5||3.5
|-
|-
| [[LunarOrbit -believe in the Espebranch road-]] || 9.4 || 6.0 || 3.5
|[[LunarOrbit -believe in the Espebranch road-]]||9.4||6.0||3.5
|-
|-
| [[Iconoclast]] || 9.4 || 7.1 || 4.0
|[[Iconoclast]]||9.4||7.1||4.0
|-
|-
| [[Auxesia]] || 9.4 || 6.5 || 3.5
|[[Auxesia]]||9.4||6.5||3.5
|-
|-
| [[Astral tale]] || 9.4 || 7.1 || 4.5
|[[Astral tale]]||9.4||7.1||4.5
|-
|-
| [[AI【UE】OON|AI[UE]OON]] || 9.4 || 6.5 || 3.5
|[[AI【UE】OON|AI[UE]OON]]||9.4||6.5||3.5
|-
|-
| [[Oracle]] || 9.3 || 5.5 || 3.0
|[[Oracle]]||9.3||5.5||3.0
|-
|-
| [[GOODTEK(Arcaea Edit)]] || 9.3 || 6.5 || 3.5
|[[GOODTEK(Arcaea Edit)]]||9.3||6.5||3.5
|-
|-
| [[Flyburg and Endroll]] || 9.2 || 6.0 || 3.0
|[[Flyburg and Endroll]]||9.2||6.0||3.0
|-
|-
| [[qualia -ideaesthesia-]] || 9.2 || 7.4 || 4.5
|[[qualia -ideaesthesia-]]||9.2||7.4||4.5
|-
|-
| [[Anökumene]] || 9.2 || 6.5 || 2.5
|[[Anökumene]]||9.2||6.5||2.5
|-
|-
| [[STAGER (ALL STAGE CLEAR)]] || 9.2 || 6.5 || 3.0
|[[STAGER (ALL STAGE CLEAR)]]||9.2||6.5||3.0
|-
|-
| [[Phantasia]] || 9.2 || 5.5 || 4.0
|[[Phantasia]]||9.2||5.5||4.0
|-
|-
| [[La'qryma of the Wasteland]] || 9.2 || 6.5 || 3.5
|[[La'qryma of the Wasteland]]||9.2||6.5||3.5
|-
|-
| [[Libertas]] || 9.2 || 5.5 || 3.5
|[[Libertas]]||9.2||5.5||3.5
|-
|-
| [[Strongholds]] || 9.1 || 5.0 || 2.5
|[[Strongholds]]||9.1||5.0||2.5
|-
|-
| [[Chronostasis]] || 9.1 || 7.5 || 3.5
|[[Chronostasis]]||9.1||7.5||3.5
|-
|-
| [[dropdead]] || 9.1 || 9.5 || 1.5
|[[dropdead]]||9.1||9.5||1.5
|-
|-
| [[Kanagawa Cyber Culvert]] || 9.0 || 5.5 || 1.0
|[[Kanagawa Cyber Culvert]]||9.0||5.5||1.0
|-
|-
| [[Essence of Twilight]] || 9.0 || 7.0 || 4.5
|[[Essence of Twilight]]||9.0||7.0||4.5
|-
|-
| [[Rugie]] || 9.0 || 6.0 || 3.0
|[[Rugie]]||9.0||6.0||3.0
|-
|-
| [[Empire of Winter]] || 9.0 || 6.5 || 3.5
|[[Empire of Winter]]||9.0||6.5||3.5
|-
|-
| [[Maze No.9]] || 8.9 || 3.5 || 3.0
|[[Maze No.9]]||8.9||3.5||3.0
|-
|-
| [[Evoltex(poppi'n mix)]] || 8.9 || 7.1 || 2.0
|[[Evoltex(poppi'n mix)]]||8.9||7.1||2.0
|-
|-
| [[ReviXy]] || 8.9 || 6.0 || 3.0
|[[ReviXy]]||8.9||6.0||3.0
|-
|-
| [[Call My Name feat. Yukacco]] || 8.8 || 6.0 || 3.5
|[[Call My Name feat. Yukacco]]||8.8||6.0||3.5
|-
|-
| [[Surrender]] || 8.8 || 6.5 || 3.0
|[[Surrender]]||8.8||6.5||3.0
|-
|-
| [[memoryfactory.lzh]] || 8.8 || 5.5 || 2.5
|[[memoryfactory.lzh]]||8.8||5.5||2.5
|-
|-
| [[Antithese]] || 8.8 || 5.0 || 2.0
|[[Antithese]]||8.8||5.0||2.0
|-
|-
| [[Particle Arts]] || 8.8 || 6.0 || 3.5
|[[Particle Arts]]||8.8||6.0||3.5
|-
|-
| [[Senkyou]] || 8.8 || 5.5 || 3.0
|[[Senkyou]]||8.8||5.5||3.0
|-
|-
| [[REconstruction]] || 8.7 || 6.0 || 2.5
|[[REconstruction]]||8.7||6.0||2.5
|-
|-
| [[Dot to Dot feat. shully]] || 8.7 || 6.0 || 3.0
|[[Dot to Dot feat. shully]]||8.7||6.0||3.0
|-
|-
| [[FREEF4LL]] || 8.7 || 7.0 || 4.0
|[[FREEF4LL]]||8.7||7.0||4.0
|-
|-
| [[next to you]] || 8.7 || 7.1 || 4.5
|[[next to you]]||8.7||7.1||4.5
|-
|-
| [[cry of viyella]] || 8.7 || 6.0 || 3.5
|[[cry of viyella]]||8.7||6.0||3.5
|-
|-
| [[Babaroque]] || 8.7 || 6.5 || 3.0
|[[Babaroque]]||8.7||6.5||3.0
|-
|-
| [[Harutopia ~Utopia of Spring~]] || 8.6 || 4.5 || 1.0
|[[Harutopia ~Utopia of Spring~]]||8.6||4.5||1.0
|-
|-
| [[Snow White]] || 8.6 || 5.0 || 2.5
|[[Snow White]]||8.6||5.0||2.5
|-
|-
| [[Reinvent]] || 8.6 || 6.5 || 2.5
|[[Reinvent]]||8.6||6.5||2.5
|-
|-
| [[Journey]] || 8.6 || 6.0 || 3.0
|[[Journey]]||8.6||6.0||3.0
|-
|-
| [[Dandelion]] || 8.6 || 5.5 || 2.5
|[[Dandelion]]||8.6||5.5||2.5
|-
|-
| [[Grimheart]] || 8.6 || 5.0 || 2.5
|[[Grimheart]]||8.6||5.0||2.5
|-
|-
| [[Chelsea]] || 8.6 || 6.0 || 3.0
|[[Chelsea]]||8.6||6.0||3.0
|-
|-
| [[Rabbit In The Black Room]] || 8.5 || 5.5 || 2.5
|[[Rabbit In The Black Room]]||8.5||5.5||2.5
|-
|-
| [[Moonheart]] || 8.5 || 5.5 || 2.5
|[[Moonheart]]||8.5||5.5||2.5
|-
|-
| [[Lumia]] || 8.5 || 6.5 || 3.0
|[[Lumia]]||8.5||6.5||3.0
|-
|-
| [[Flashback]] || 8.5 || 5.0 || 2.5
|[[Flashback]]||8.5||5.0||2.5
|-
|-
| [[MERLIN]] || 8.5 || 5.5 || 3.0
|[[MERLIN]]||8.5||5.5||3.0
|-
|-
| [[Oblivia]] || 8.4 || 5.0 || 3.5
|[[Oblivia]]||8.4||5.0||3.5
|-
|-
| [[world.execute(me);]]||8.4||5.5||3.5
|[[world.execute(me);]]||8.4||5.5||3.5
|-
|-
| [[Silent Rush]] || 8.4 || 5.0 || 2.5
|[[Silent Rush]]||8.4||5.0||2.5
|-
|-
| [[Shades of Light in a Transcendent Realm]] || 8.4 || 6.0 || 3.0
|[[Shades of Light in a Transcendent Realm]]||8.4||6.0||3.0
|-
|-
| [[Purgatorium]] || 8.4 || 6.0 || 2.5
|[[Purgatorium]]||8.4||6.0||2.5
|-
|-
| [[Genesis]] || 8.4 || 5.5 || 2.0
|[[Genesis]]||8.4||5.5||2.0
|-
|-
| [[Solitary Dream]] || 8.4 || 7.2 || 4.0
|[[Solitary Dream]]||8.4||7.2||4.0
|-
|-
| [[Tie me down gently]] || 8.4 || 5.5 || 3.0
|[[Tie me down gently]]||8.4||5.5||3.0
|-
|-
| [[Lucifer]] || 8.3 || 5.5 || 3.5
|[[Lucifer]]||8.3||5.5||3.5
|-
|-
| [[Bookmaker (2D Version)]] || 8.3 || 6.5 || 4.5
|[[Bookmaker (2D Version)]]||8.3||6.5||4.5
|-
|-
| [[Hikari]] || 8.3 || 6.0 || 2.5
|[[Hikari]]||8.3||6.0||2.5
|-
|-
| [[I've heard it said]] || 8.2 || 6.0 || 3.5
|[[I've heard it said]]||8.2||6.0||3.5
|-
|-
| [[Hall of Mirrors]] || 8.2 || 5.5 || 3.0
|[[Hall of Mirrors]]||8.2||5.5||3.0
|-
|-
| [[Diode]] || 8.2 || 5.5 || 2.5
|[[Diode]]||8.2||5.5||2.5
|-
|-
| [[Relentless]] || 8.1 || 6.5 || 4.5
|[[Relentless]]||8.1||6.5||4.5
|-
|-
| [[One Last Drive]] || 8.0 || 5.5 || 2.5
|[[One Last Drive]]||8.0||5.5||2.5
|-
|-
| [[Dement ~after legend~]] || 7.9 || 6.0 || 3.5
|[[Dement ~after legend~]]||7.9||6.0||3.5
|-
|-
| [[Brand new world]] || 7.9 || 4.0 || 2.0
|[[Brand new world]]||7.9||4.0||2.0
|-
|-
| [[Paradise]] || 7.8 || 4.0 || 1.0
|[[Paradise]]||7.8||4.0||1.0
|-
|-
| [[inkar-usi]] || 7.8 || 4.0 || 2.0
|[[inkar-usi]]||7.8||4.0||2.0
|-
|-
| [[Moonlight of Sand Castle]] || 7.7 || 5.0 || 1.5
|[[Moonlight of Sand Castle]]||7.7||5.0||1.5
|-
|-
| [[Suomi]] || 7.7 || 5.0 || 2.0
|[[Suomi]]||7.7||5.0||2.0
|-
|-
| [[Rise]] || 7.7 || 4.0 || 2.5
|[[Rise]]||7.7||4.0||2.5
|-
|-
| [[Blossoms]] || 7.6 || 4.0 || 1.0
|[[Blossoms]]||7.6||4.0||1.0
|-
|-
| [[Infinity Heaven]] || 7.6 || 5.5 || 1.5
|[[Infinity Heaven]]||7.6||5.5||1.5
|-
|-
| [[Dream goes on]] || 7.5 || 5.0 || 1.5
|[[Dream goes on]]||7.5||5.0||1.5
|-
|-
| [[Clotho and the stargazer]] || 7.5 || 5.0 || 2.0
|[[Clotho and the stargazer]]||7.5||5.0||2.0
|-
|-
| [[Romance Wars]] || 7.4 || 4.0 || 1.0
|[[Romance Wars]]||7.4||4.0||1.0
|-
|-
| [[Vexaria]] || 7.4 || 5.0 || 2.5
|[[Vexaria]]||7.4||5.0||2.5
|-
|-
| [[Fairytale]] || 7.2 || 3.5 || 1.0
|[[Fairytale]]||7.2||3.5||1.0
|-
|-
| [[Sayonara Hatsukoi]] || 6.5 || 4.5 || 1.5
|[[Sayonara Hatsukoi]]||6.5||4.5||1.5
|}
|}


第553行: 第528行:


==研究过程与验证==
==研究过程与验证==
*根据JPwiki Arcaea的FANDOM wiki中[https://wikiwiki.jp/arcaea/?cmd=read&page=%E3%83%9D%E3%83%86%E3%83%B3%E3%82%B7%E3%83%A3%E3%83%AB%E7%A0%94%E7%A9%B6%E6%89%80&word=potential Potential页面的算法],
*根据JPwiki Arcaea的FANDOM wiki中[https://wikiwiki.jp/arcaea/?cmd=read&page=%E3%83%9D%E3%83%86%E3%83%B3%E3%82%B7%E3%83%A3%E3%83%AB%E7%A0%94%E7%A9%B6%E6%89%80&word=potential Potential页面的算法],
&nbsp;&nbsp;&nbsp;&nbsp;ptt由recent30中的top10和best30构成
&nbsp;&nbsp;&nbsp;&nbsp;ptt由recent30中的top10和best30构成


第593行: 第570行:


*PM保护机制证伪说明(2018.06.29):由@RichadoWonosas的掉分个人证明,其ptt在0 rencent的情况下为8.80,等效为11.73平均分。
*PM保护机制证伪说明(2018.06.29):由@RichadoWonosas的掉分个人证明,其ptt在0 rencent的情况下为8.80,等效为11.73平均分。
&nbsp;&nbsp;&nbsp;&nbsp;掉分前已PM过Cybernecia Catharsis,其定数9.8,PM得分11.8>11.73。
&nbsp;&nbsp;&nbsp;&nbsp;掉分前已PM过Cybernecia Catharsis,其定数9.8,PM得分11.8>11.73。


第599行: 第577行:


*@Blurring Shadow发现了Xecus的机器人可以查询Arc返回的ptt后,联系了页面编辑者@Vanitas和@RichadoWonosas进行相关实验,修正了单曲ptt计算系数
*@Blurring Shadow发现了Xecus的机器人可以查询Arc返回的ptt后,联系了页面编辑者@Vanitas和@RichadoWonosas进行相关实验,修正了单曲ptt计算系数
&nbsp;&nbsp;&nbsp;&nbsp;一些定数勘误有【ftr】Fracture Ray 11.2→11.1  The Message 9.8→9.7  Sulfur 9.9→9.8  【prs】Grievous Lady 9.2→9.1等
&nbsp;&nbsp;&nbsp;&nbsp;一些定数勘误有【ftr】Fracture Ray 11.2→11.1  The Message 9.8→9.7  Sulfur 9.9→9.8  【prs】Grievous Lady 9.2→9.1等



於 2020年5月10日 (日) 19:43 的修訂

Potential組成

ptt由40個成績取均值而成,其中30個best成績和10個產生於30個recent成績中的top成績。

  • best30是所有譜面中最高的30個成績,中間沒有相同的譜面出現(可以是同一首歌的不同難度)。
  • recent30是30次遊玩成績,並且按照時間順序排列,其中10次最高的成績作為top
    • 上傳一次成績後,更迭分兩種情況:
      • 分數小於EX直接寫入末尾,recent最早的pc寫出,也就是按時間順序寫入與寫出recent
      • 分數大於等於EX或者困難模式track lost,如果比top中的最小值大(也就是可以更新top),那麼會把recent中ptt最低的pc寫出(同ptt則取最早);否則不計入。
    • 這裏的困難模式Track Lost就是指Hard回憶條降至0導致的 Track lost ,與EX效果相同
  • 對於違反規則的特例:需明確一點就是ptt通過聯網計算再獲取返回值,在多設備登陸的情況下會出現多次上傳成績,所以變化不可估

單次成績ptt計算

分數 單次成績ptt
≥ 10,000,000(即PM) 定數+2 (此時屏蔽物量影響)
≥ 9,950,000 且 < 10,000,000 定數+1.5+(分數 - 9,950,000)/100,000
≥ 9,800,000 且 < 9,950,000 定數+1+(分數 - 9,800,000)/400,000
< 9,800,000 定數+(分數 - 9,500,000)/300,000 (下限為0)

所以說,單次成績ptt為0的通式為

9,500,000 - 定數 * 300,000


總的來說,單次成績ptt與評級和分數的關係見下

評級 分數 單次成績ptt
EX 10,001,450 定數+2.00
10,000,000 定數+2.00
9,950,000 定數+1.50
9,949,999 定數+1.37
9,800,000 定數+1.00
AA 9,500,000 定數
A 9,200,000 定數-1.00
B 8,900,000 定數-2.00
C 8,600,000 定數-3.00

下限為0

譜面定數

測定方法

歷史回溯法(choka法)

原理:30best+10recent,AA時單曲成績ptt等於定數

  1. 首先,建一個新賬戶
  2. 打三遍同一個譜面,儘量控分在950w,此時當前ptt應當為
  3. ptt=(rencent成績總和+best成績總和)/40
  4. 根據ptt的構成推導得 ptt=(定數x3 + 定數x1)/40 =定數/10 即得到定數=當前ptt*10
  • 優點:只要打少量的次數即可,無大量時間金錢投入。
  • 缺點:每次都要新建賬戶,浪費伺服器資源;精度有限;對普通玩家而言本方法只能用於估測(並且要打至少4遍),需要控分,難度過高。


STEP法(robert法)

原理:並且world的STEP值與單次成績ptt成績有關

如果在World結算時,初始的STEP值大於2.5

定數=(9,500,000 - (分數 - ((初始STEP值-2.5) / 0.004473062)^2)) / 300,000
或者
STEP值= 2.5 +2.45√遊玩定數


初始STEP值誤差很大,可以通過人物來擴大STEP值。

STEP最小值= max(加成後STEP值 / (人物STEP數值/50), 初始STEP值)

STEP最大值= min((加成後STEP值+0.1) / (人物STEP數值/50), 初始STEP值 + 0.1)


需要指出的是,這個算法並未考慮STEP數值也是浮點數,也有誤差


1.7.0更新後,採取play+加成可以進一步縮小誤差

STEP最小值= max(加成後STEP值 / ((人物STEP數值/50)*play+加成), 初始STEP值)

STEP最大值= min((加成後STEP值+0.1) / ((人物STEP數值/50)*play+加成), 初始STEP值 + 0.1)


優點:一次算出,無需新註冊號,無需控分

缺點:受World體力限制,定數越低要求分數越高,需要大量時間金錢投入,精度不夠(最高0.2)

現階段定數

感謝重測算成員 RichadoWonosas(理論與機制證明)、@Blurring Shadow(機制驗證與協助測算)、Xecus(技術支持)以及其他全體同時協助測算的玩家們orz

涉及到JPwiki的數據

JPwiki原頁面


所有譜面定數

Songs FTR Level PRS Level PST Level
Grievous Lady 11.2 9.1 6.5
Fracture Ray 11.1 9.2 6.0
SAIKYO STRONGER 11.0 9.3 5.5
Cyaegha 10.8 8.1 5.5
Halcyon 10.7 8.5 5.5
Ringed Genesis 10.7 8.5 5.5
Sheriruth 10.6 7.8 5.5
Axium Crisis 10.6 8.3 5.5
Corps-sans-organes 10.6 7.0 4.0
ouroboros -twin stroke of the end- 10.6 7.4 4.5
World Vanquisher 10.6 5.5 2.5
αterlβus 10.5 7.3 4.0
γuarδina 10.5 7.4 4.0
GLORY:ROAD 10.5 7.4 4.5
Cyanine 10.5 7.2 4.0
Tiferet 10.5 7.7 4.5
Valhalla:0 10.5 7.5 4.5
Singularity 10.4 7.5 4.5
Ikazuchi 10.4 7.7 3.5
Nirv lucE 10.3 7.5 2.5
Metallic Punisher 10.3 7.1 3.0
Scarlet Lance 10.3 7.0 4.0
Garakuta Doll Play 10.3 6.5 4.5
Ether Strike 10.2 8.2 5.5
conflict 10.2 7.6 4.5
PRAGMATISM 10.1 8.2 4.5
IZANA 10.1 8.3 5.0
trappola bewitching 10.0 6.0 3.0
Modelista 10.0 7.4 3.5
Vicious Heroism 10.0 7.3 4.0
Heavensdoor 10.0 7.4 4.5
Alexandrite 9.9 7.3 4.5
Einherjar Joker 9.9 7.0 4.0
SOUNDWiTCH 9.9 6.5 3.5
Mirzam 9.9 7.3 4.0
Party Vinyl 9.8 7.6 4.0
Sulfur 9.8 6.0 4.0
Illegal Paradise 9.8 7.5 2.0
Memory Forest 9.8 6.0 3.5
Fallensquare 9.8 6.5 3.0
Nhelv 9.8 7.0 3.0
Dreamin' Attraction!! 9.8 7.6 4.5
Cybernecia Catharsis 9.8 7.2 4.0
Avant Raze 9.8 6.5 3.5
Red and Blue 9.7 7.7 4.0
BLRINK 9.7 7.4 3.5
SUPERNOVA 9.7 6.0 3.0
The Message 9.7 6.5 3.0
Quon 9.7 6.5 4.0
Ignotus 9.7 6.5 3.5
DX Choseinou Full Metal Shojo 9.7 6.0 3.0
Corruption 9.7 6.5 3.0
Dreadnought 9.7 7.3 4.0
Monochrome Princess 9.7 7.4 4.5
Filament 9.7 7.4 4.5
BATTLE NO.1 9.7 6.5 3.5
Yosakura Fubuki 9.6 7.2 4.5
CROSS✝︎SOUL 9.6 7.6 4.0
carmine:scythe 9.6 7.6 4.0
Amygdata 9.6 7.1 4.0
Linear Accelerator 9.6 6.5 2.5
OMAKENO Stroke 9.6 6.5 3.0
Vindication 9.6 6.5 4.0
A Wandering Melody of Love 9.6 7.3 3.5
Heavenly caress 9.6 7.5 3.5
Impure Bird 9.5 5.5 2.0
Syro 9.5 6.5 3.5
Specta 9.5 6.5 3.5
Lethaeus 9.5 6.5 3.5
Lost Civilization 9.5 7.3 4.0
VECTOЯ 9.5 7.0 3.0
DataErr0r 9.5 7.5 3.0
Blaster 9.5 7.0 4.0
Be There 9.5 7.5 4.0
Black Territory 9.5 7.1 3.0
Your voice so... feat. Such 9.4 6.5 3.5
LunarOrbit -believe in the Espebranch road- 9.4 6.0 3.5
Iconoclast 9.4 7.1 4.0
Auxesia 9.4 6.5 3.5
Astral tale 9.4 7.1 4.5
AI[UE]OON 9.4 6.5 3.5
Oracle 9.3 5.5 3.0
GOODTEK(Arcaea Edit) 9.3 6.5 3.5
Flyburg and Endroll 9.2 6.0 3.0
qualia -ideaesthesia- 9.2 7.4 4.5
Anökumene 9.2 6.5 2.5
STAGER (ALL STAGE CLEAR) 9.2 6.5 3.0
Phantasia 9.2 5.5 4.0
La'qryma of the Wasteland 9.2 6.5 3.5
Libertas 9.2 5.5 3.5
Strongholds 9.1 5.0 2.5
Chronostasis 9.1 7.5 3.5
dropdead 9.1 9.5 1.5
Kanagawa Cyber Culvert 9.0 5.5 1.0
Essence of Twilight 9.0 7.0 4.5
Rugie 9.0 6.0 3.0
Empire of Winter 9.0 6.5 3.5
Maze No.9 8.9 3.5 3.0
Evoltex(poppi'n mix) 8.9 7.1 2.0
ReviXy 8.9 6.0 3.0
Call My Name feat. Yukacco 8.8 6.0 3.5
Surrender 8.8 6.5 3.0
memoryfactory.lzh 8.8 5.5 2.5
Antithese 8.8 5.0 2.0
Particle Arts 8.8 6.0 3.5
Senkyou 8.8 5.5 3.0
REconstruction 8.7 6.0 2.5
Dot to Dot feat. shully 8.7 6.0 3.0
FREEF4LL 8.7 7.0 4.0
next to you 8.7 7.1 4.5
cry of viyella 8.7 6.0 3.5
Babaroque 8.7 6.5 3.0
Harutopia ~Utopia of Spring~ 8.6 4.5 1.0
Snow White 8.6 5.0 2.5
Reinvent 8.6 6.5 2.5
Journey 8.6 6.0 3.0
Dandelion 8.6 5.5 2.5
Grimheart 8.6 5.0 2.5
Chelsea 8.6 6.0 3.0
Rabbit In The Black Room 8.5 5.5 2.5
Moonheart 8.5 5.5 2.5
Lumia 8.5 6.5 3.0
Flashback 8.5 5.0 2.5
MERLIN 8.5 5.5 3.0
Oblivia 8.4 5.0 3.5
world.execute(me); 8.4 5.5 3.5
Silent Rush 8.4 5.0 2.5
Shades of Light in a Transcendent Realm 8.4 6.0 3.0
Purgatorium 8.4 6.0 2.5
Genesis 8.4 5.5 2.0
Solitary Dream 8.4 7.2 4.0
Tie me down gently 8.4 5.5 3.0
Lucifer 8.3 5.5 3.5
Bookmaker (2D Version) 8.3 6.5 4.5
Hikari 8.3 6.0 2.5
I've heard it said 8.2 6.0 3.5
Hall of Mirrors 8.2 5.5 3.0
Diode 8.2 5.5 2.5
Relentless 8.1 6.5 4.5
One Last Drive 8.0 5.5 2.5
Dement ~after legend~ 7.9 6.0 3.5
Brand new world 7.9 4.0 2.0
Paradise 7.8 4.0 1.0
inkar-usi 7.8 4.0 2.0
Moonlight of Sand Castle 7.7 5.0 1.5
Suomi 7.7 5.0 2.0
Rise 7.7 4.0 2.5
Blossoms 7.6 4.0 1.0
Infinity Heaven 7.6 5.5 1.5
Dream goes on 7.5 5.0 1.5
Clotho and the stargazer 7.5 5.0 2.0
Romance Wars 7.4 4.0 1.0
Vexaria 7.4 5.0 2.5
Fairytale 7.2 3.5 1.0
Sayonara Hatsukoi 6.5 4.5 1.5

曲包定數平均值

曲包 FTR均值 PRS均值 PST均值
Memory Archive 9.62 7.04 3.68
Eternal Core 8.93 6.74 3.94
Crimson Solace 9.35 6.25 2.83
Dynamix Collaboration 9.02 6.18 2.60
Ambivalent Vision 8.67 5.42 2.33
Vicious Labyrinth 10.22 7.43 4.50
Lanota Collaboration 9.16 6.24 3.20
Binary Enfold 9.28 6.12 3.50
Luminous Sky 10.07 6.98 4.50
Tone Sphere Collaboration 9.16 6.44 3.10
Groove Coaster Collaboration 9.74 6.48 3.50
Arcaea 8.69 5.94 2.91
Absolute Reason 9.75 6.80 3.50
CHUNITHM Collaboration‎ 10.43 6.57 3.50
Adverse Prelude 9.76 7.16 4.20
Sunset Radiance 9.30 6.56 3.50
全游總計 9.42 6.50 3.43

研究過程與驗證

    ptt由recent30中的top10和best30構成


  • EX保護機制

    在現有ptt計算準則條件下,有關recent的記錄常常有一定出入,在某一單曲得分對應ptt低於現有總ptt平均分時,有些情況顯示keep而有些情況會產生扣分。

    由此推測對於recent的記錄是有選擇性的。

    根據@robert_cpp的計算表附加說明,「持續得到EX評價時無關曲目的其餘任何條件,ptt會始終保持keep結算。」

    有理由認為recent的記錄出入與是否得到EX評級有關。

本人@Vanitas的掉分实证推论过程

先放置清空recent(结算根据是:当前ptt=30个best总成绩之和/40,说明recent总和为0。)
24次FTR EX(无PM)外加高定数曲目5次AA和1次标记项目,且计入ptt计算的10次recent得分(含AA项)偏差值在±0.4以内,
再持续获得30次PST/PRS的EX+FR时,ptt始终保持keep,下一步即第31次完成标记项目(SOUNDWiTCH ftr半放置等效得分8.4,小于上一步最后成绩得分Sheriruth prs9.7)
同时成绩严格小于前30pc任意一次;
此操作过后立即开始30次放置掉分,结果显示在前20次放置中ptt整体减分有0.05,主要减分阶段在最后10次;

结果以及分析结论
标记项目得分8.4的成绩在最后被去除(-0.21), 9.8
说明10项最高rencent记录并不会被最后整理至写出队列尾部,而是依旧保持日期顺序。(否则前20次不会掉分)

最后10次任一减分对应单曲成绩(-0.27±0.01)均大于上一步所达成的全部次难度成绩
由此可知pre EX的任何记录没有写入到recent。

推论是:对于任何EX评级的成绩,如果将其写入recent队列会导致ptt下降,则该成绩并不会写入队列,而是直接舍弃,故将其称为“'''EX成绩写入保护'''”。
【并不是一度认为的EX recent成绩一定会被保留的观点】

此机制的存在可以充分解释为何h1r、higllus等人为何在最后集体刷全难度理论值时并不会因为recent记录一些交替而导致掉分,因为在EX后的记录如果成绩太低并不会写入recent。
至于掉分的情况的论证则很简单,五月初爬梯子只打Blaster连续15次不足EX就突然被扣了0.02,五月二十日conflict推分掉ptt截图在推特可见
对于爬分玩家而言,此机制的存在相对避免了了断网保分的极端措施,EX之上即可获得保险


  • PM保護機制證偽說明(2018.06.29):由@RichadoWonosas的掉分個人證明,其ptt在0 rencent的情況下為8.80,等效為11.73平均分。

    掉分前已PM過Cybernecia Catharsis,其定數9.8,PM得分11.8>11.73。

    很明顯若PM具有強制保留機制的話那麼其放置30次的結果應大於0 recent即8.80的情況,故PM強制留存記錄的機制不存在。


  • @Blurring Shadow發現了Xecus的機械人可以查詢Arc返回的ptt後,聯繫了頁面編輯者@Vanitas和@RichadoWonosas進行相關實驗,修正了單曲ptt計算係數

    一些定數勘誤有【ftr】Fracture Ray 11.2→11.1 The Message 9.8→9.7 Sulfur 9.9→9.8 【prs】Grievous Lady 9.2→9.1等